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DarkBASIC Discussion / Bahh, DBC Model Help

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Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 13th Oct 2005 02:17
You know that Psionics Dwarf model everyone uses? Well, I loaded it into DBC with the Media in the same folder as the object, but the textures didn't show up on the model... What shall I do?
NanoBrain
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Joined: 20th Jan 2005
Location: Portland, OR
Posted: 13th Oct 2005 03:07
Xenocythe,

If the model is a single mesh(one object), then try using the texture object command. If the model is made of multiple objects, then DBC should have tectured it automatically.



+NanoBrain+
Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 13th Oct 2005 03:30
Nope, its multiple alright. It is an axe, and a Dwarf. It even has more then one texture (1 for the axe, 1 for the Dwarf)
NanoBrain
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Location: Portland, OR
Posted: 13th Oct 2005 06:50
Xenocythe,

Did you use one image for both the axe and dwarf?



+NanoBrain+
blanky
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Joined: 3rd Aug 2004
Location: ./
Posted: 13th Oct 2005 09:21 Edited at: 13th Oct 2005 18:05
Ever heard of that magical 'texture limb' command?

[Edit: I was talking to Xeno, um ]
NanoBrain
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Location: Portland, OR
Posted: 13th Oct 2005 11:06
blanky,

Yes, however it would be best to find the problem.

Xenocythe,

Are the images used on the models placed within the same folder as the model?



+NanoBrain+
Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 13th Oct 2005 23:22
Quote: "
Well, I loaded it into DBC with the Media in the same folder as the object
"


The texture limb command didn't work.
NanoBrain
20
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Location: Portland, OR
Posted: 14th Oct 2005 01:12
Xenocythe,

Whoops, it is so easy to overlook things sometimes.



+NanoBrain+
Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 14th Oct 2005 01:16
Ah, forget it. I'll make my own animated shop keeper
NanoBrain
20
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Joined: 20th Jan 2005
Location: Portland, OR
Posted: 14th Oct 2005 01:18
Xenocythe,

What modelling program are you using?



+NanoBrain+
Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 14th Oct 2005 02:07
I use Anim8tor and ocasionally Blender for modelling. But you see, the characters in my game vary from humans to such a point, that rotating- limbs-off-the-player animation doesn't seem weird in real gameplay in my RPG

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