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DarkBASIC Professional Discussion / Windowed Or not Windowed... That's the question!

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Vues3d on Kalimee
21
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Joined: 12th May 2004
Location: NYON (SWITZERLAND)
Posted: 14th Oct 2005 10:28 Edited at: 14th Oct 2005 14:55
Hi everybody...
As some of you already know, I've planned to give to the played the possibility to change from "Full screen" to "windowed" mode.
As I don't know if this feature would be used, here's the question...

WINDOWED

or

NOT WINDOWED?

This question is only to let me know if I should develop the windowed mode or just forget about it...
Personally I love to play in full screen mode, but sometimes the windowed mode is also a good deal...

I'll put here on the first line the results of your comments....

WINDOWED MODE ON: 3
WINDOWED MODE OFF: 1

Lukas W
21
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Joined: 5th Sep 2003
Location: Sweden
Posted: 14th Oct 2005 10:38
windowed renders faster for me.

but when it comes to games and not programs i want fullscreen damnit!!one!1

Maps
19
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Joined: 4th Oct 2005
Location: Paris
Posted: 14th Oct 2005 10:53
like lukas said
But... for puzzles games maybe a windowed mode is a good bonus.
...and a "Boss button" too
spooky
22
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Joined: 30th Aug 2002
Location: United Kingdom
Posted: 14th Oct 2005 11:56
I like windowed mode for puzzle games but for 'proper' games I insist on fullscreen exclusive mode, mainly because my graphics card renders things better that way, and a lot smoother aswell, as DBPro locks refresh rate to monitor.

With a few lines of code you could easily have an option for the player to swap between window and fullscreen mode. No real need to 'develop' a windows version. It should just work.

Boo!
Vues3d on Kalimee
21
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Joined: 12th May 2004
Location: NYON (SWITZERLAND)
Posted: 14th Oct 2005 12:06
Yep I know, but in windowed mode sometimes the sound is really crap.
I already implementd the windowed mode, but if none will use it... I can use the "Slot" of the menu for adding something else!

BatVink
Moderator
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 14th Oct 2005 14:22
Games - always full screen for me.

Mr Pointless
20
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Joined: 17th Oct 2004
Location: Stuck in the UK
Posted: 14th Oct 2005 21:52
I only use windowed for 2D if the resolution I'm planning on using is lower than my screen's native resolution (1024 x 768) as fullscreen makes 640 x 480 look... "scrappy", for want of a better word. 3D gets the fullscreen treatment until... and if... I finish any of my games, where I plan to make the resolution adjustable.

Amiga: INSERT DISK 7
User: "There isn't a disk bloody 7 in the box!"
AndLabs
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Posted: 14th Oct 2005 21:56
Should it matter? It doesn't matter to me, although I like it better windowed so I don't have to worry when the fullscreen mode somehow messes up the arrangement of my desktop icons, or the fullscreen mode for better viewing. What you should know is how to do that in DBPro.

For the Software You Want, AMPERSAND LABORATORIES is the place!

Raven
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 14th Oct 2005 22:47
Fullscreen will always run quicker. When DirectX goes fullscreen it unhooks Windows Desktop and so only Windows that are self contained (i.e. Aim pop-up when someone comes online) will still run.

This frees up A LOT of Fillrate. Very good for graphics, personally I'd prefer it if DirectX basically forced the system in-to a minimal run mode; but meh.

Windowed is still best for quick games though.

I don't see any rational point in Fullscreen-Windowed.
Another good thing from Fullscreen-Exclusive is that your framerates are far more consistant.

When in Windowed mode you have to wait until all other operations are done, there is no presidence over anything else. With DBP forcing 100% CPU, this means that it'll be super quick until a major update look and then it'll not render for a while, and skip frames. Horrible effect imo.

Just because Fullscreen is locked to 60Hz doesn't mean that it isn't capable of more.

Lukas W
21
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Joined: 5th Sep 2003
Location: Sweden
Posted: 14th Oct 2005 22:57
raven, im curios about your webpage. when will it be up? been waiting since aug. now its october..

Raven
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 14th Oct 2005 23:09
Don't know.. all of August I spent trying to get it to work, and most of September too actually.

I just couldn't get the website designs I wanted to work in both Explorer and FireFox. Right now I've given up even trying.

Foxy
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Joined: 4th Jan 2005
Location: The Dale, South Australia
Posted: 15th Oct 2005 02:04 Edited at: 15th Oct 2005 02:08
Fullscreen exclusive definately but be sure to use exclusive mode as opposed to "Windowed - Full Screen", which takes away the nice, crisp edges off everything.

Go to My Site
Formerly Durdge39.
RaceGT
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Joined: 15th Aug 2005
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Posted: 15th Oct 2005 03:36
I'd like to make a point about Windowed vs. Full-Screen that may not be readily apparent. That is, that when running in windowed mode on the desktop, the program gets the opportunity to run with a smaller-pitched pixel than may available in Full-Screen mode. For example, I make most of my programs at 800x600, Windowed, but I run a desktop of 1152x864. My 800x600 screen-sized program on the desktop gets to use that much smaller of pitch of pixel(s), which results in a very tight (defined) image for the program, whether it's 2d bitmaps or 3d objects, the benefit is there. The Full-Screen exclusive mode is locked to its pixel size, that is, unless you could run that 800x600 size on a screen that is actually 1024x768 or whatever mode goes to the next smaller pixel pitch. I guess some fancy video cards may be able to manage this, but I know mine doesn't. Of course, I know there'll always be times when I want that Full-Screen display, especially in games, and even at the lower pitch of pixels, I'm just saying there is a benefit to the Windowed mode in that a smaller screen size (in size dimensions) can get to use much finer pixels, for a very defined picture. Though I have to say that with just about any paint program these days being able to do anti-aliasing, needing very sharp of a pixel pitxh becomes less of a problem, but I still like a nice sharp screen for my program.

http://www.geocities.com/crmnlelmnt/
DarkPhear
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Location: Brazil
Posted: 16th Oct 2005 01:40
I lose VSYNC with WINDOWED, so I would go FULL SCREEN.

Download free games and demos at my page: http://darkphear.cjb.net
MultiJoy Plugin : use multiple joysticks / joypads in your program.http://darkphear.cjb.net
Vues3d on Kalimee
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Location: NYON (SWITZERLAND)
Posted: 17th Oct 2005 10:22
Thank you very much for the comments & suggestions.

Finally I think I will take the suggestion to create the game in full-screen (exclusive mode).
The idea to have it in windowed & full screen mode was to give the possibility to choose between those 2 modes.. but why should I?

The game is "already" running in those 2 modes, but I figured out that the windowed mode messes some stuffs around such ad the sounds, some graphics & mouse movements.
So, as I'm a bit disappointed with the windowed mode, I think other people will also do...

I've also played those 3 weeks on some different games in order to see if some of them have windowed/full screen mode, & have top say none of them do it.
- Rogue Squadron --> Exclusive Full screen mode
- Prince of persia (last 2 episodes) --> Exclusive Full screen mode
- SimCity --> Exclusive Full screen mode
- Black & White 2 --> Exclusive Full screen mode
- Fable --> Exclusive Full screen mode

Even some old ones doesn't do that.
So I guess the windowed mode will only be good for some simple arcade games or even card games & other "simply" games... or when you play at work!

This means that I recovered one slot of my menu...!!!


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