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Work in Progress / Desert Dead indoor engine + screenies [DBC]

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Jonny Ree
19
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Joined: 5th Dec 2004
Location: Where your breath frezes in the summer
Posted: 31st Oct 2005 07:27
Looking quite good
One thing however, if you can afford 1500triangles for a gun, please try to add a few more polys to the arm.. it would really do well being less edgy


Jack
19
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Joined: 4th Oct 2004
Location: [Germany]
Posted: 31st Oct 2005 12:14
Ok no problem



Uncle Sam
19
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Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 31st Oct 2005 17:32
Not bad.

How did you make the bullet holes align with the wall?

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Uncle Sam
blanky
20
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Joined: 3rd Aug 2004
Location: ./
Posted: 31st Oct 2005 18:49
If you're using Sparky's DLL, go look in the samples. There's some really good ones there ^_^
Jack
19
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Joined: 4th Oct 2004
Location: [Germany]
Posted: 31st Oct 2005 20:10
Uncle Sam,

Lukas W has helped me. Here is the link to the Forum
http://forum.thegamecreators.com/?m=forum_view&t=62127&b=6

blanky,
Samples? where?



Jack
19
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Joined: 4th Oct 2004
Location: [Germany]
Posted: 31st Oct 2005 20:57
Update:
New weapon M4 + new textures
but no new hands. (they coming soon please wait Jonny Ree )





Uncle Sam
19
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Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 31st Oct 2005 23:26
Thanks Jack, but just one thing:

Where is the part about bullet holes?

By the way, I enjoyed testing this game.

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Uncle Sam
Seppuku Arts
Moderator
20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 31st Oct 2005 23:38
dude, this is looking pretty sweet, the menu is kewl too

Your signature has been erased by a mod because it's larger than 600x120...
Jack
19
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Joined: 4th Oct 2004
Location: [Germany]
Posted: 1st Nov 2005 12:19
Uncle Sam,
it is the 7th post



Deadly Shadow
19
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Joined: 4th Dec 2004
Location: Oklahoma , USA
Posted: 1st Nov 2005 17:47
Sweetness all the way dude.

Sega and Microsoft nothing but the best.

Jack
19
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Joined: 4th Oct 2004
Location: [Germany]
Posted: 1st Nov 2005 18:20 Edited at: 1st Nov 2005 23:31
Update:
New weapon: USP




Jack
19
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Joined: 4th Oct 2004
Location: [Germany]
Posted: 1st Nov 2005 23:31
How can I export my lightmap out from deled???



Uncle Sam
19
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Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 2nd Nov 2005 01:51
Thanks Jack, except now I'm using Sparky's collision DLL.

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Uncle Sam
headcrab 53
19
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Location:
Posted: 2nd Nov 2005 02:44
How did you make the collision?

Windows XP Service Pack 2 -- Pentium 4 HT 3.0 ghz
1 GB DUAL DDR RAM -- NVIDIA GeForce 6600 GT 128 MB (PCI Express)
Jack
19
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Joined: 4th Oct 2004
Location: [Germany]
Posted: 2nd Nov 2005 12:54 Edited at: 2nd Nov 2005 12:55
Quote: "Thanks Jack, except now I'm using [u]Sparky's collision DLL[/u]"

....




But I need help with my lightmap



Jack
19
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Joined: 4th Oct 2004
Location: [Germany]
Posted: 3rd Nov 2005 21:32
Iam currently working on the cardrive engine :




Big Man
19
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Joined: 4th Feb 2005
Location: BEHIND YOU!!!! (but I live in England)
Posted: 3rd Nov 2005 22:24
Dark basic classic!
Wow you guys are good this is easily dbp quality.
Well done guys!

Our aim is to keep the loo's clean, your aim can help.
Jack
19
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Joined: 4th Oct 2004
Location: [Germany]
Posted: 4th Nov 2005 00:00
thanks Big Man

soon we will add weapon-animations and then I'll upload a new demo

[/center]
Jack
19
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Joined: 4th Oct 2004
Location: [Germany]
Posted: 4th Nov 2005 19:35 Edited at: 4th Nov 2005 19:36
A new pic :

A new landscape and a fog effect makes it authentic.
Soon : Car hud (20%) + Objects in the landscape (0%)

[/center]
Peter H
20
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Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 4th Nov 2005 19:45
wow, one tiny hummy all alone in the big dessert

"We make the worst games in the universe."

Jack
19
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Joined: 4th Oct 2004
Location: [Germany]
Posted: 11th Jan 2006 18:01 Edited at: 11th Jan 2006 18:12
What about that?
Added: Lightmaps, new Guns, new Level (fewer poligons for faster Load)
weaponchange with mouseweel, mipmapping...
Quote: "
What Ill do soon:
Muliplayer for Lan's
Ammocrates
more Weapons
better levels (hight detailed)
AI and Waypoints? (dont know how without losing speed)
Game Server 24h Desert Dead (Sponsored by metalhosting)
Special Effects for Levels (waterfalls, sparks)"



http://onlineartsgames.de/DDnew.rar

[/center]
Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 11th Jan 2006 18:12
Hah, that was fun!
great game!
Jack
19
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Joined: 4th Oct 2004
Location: [Germany]
Posted: 11th Jan 2006 18:13 Edited at: 11th Jan 2006 18:48
fast answer respect

here is a screenshot what youre downloading
press "r" to reload




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Cian Rice
20
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Joined: 8th Jun 2004
Location:
Posted: 11th Jan 2006 21:02
That tech demo really blew me away.

Jack
19
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Joined: 4th Oct 2004
Location: [Germany]
Posted: 11th Jan 2006 21:29 Edited at: 11th Jan 2006 22:08
Yea DBC rox!
Everyone underestimate DBC!
EDIT:

Added: Ammo crates for m4 (ak and usp will follow )
Tomorrow ill add more objects in the level like cars
trash barrels etc...

[/center]
Steve Fash
21
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Joined: 31st Dec 2002
Location: Doncaster, UK
Posted: 11th Jan 2006 22:20
That plays nice n smoothly for DBC....Got lost in the maze, and couldn't find where I was going though, LOL
(Maybe a map needed ?)

Steve

For game/demo music for YOUR PC productions visit:-www.futuredevelopments.org.uk
Jack
19
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Joined: 4th Oct 2004
Location: [Germany]
Posted: 11th Jan 2006 23:10 Edited at: 11th Jan 2006 23:19
It isnt a maze it is a base but:
I ll add
more objects in the level like cars
trash barrels etc... and the you can orientate you
EDIT:
The game work with 40 fps very smooth

and heres a nice bug isnt it??

it looks really good! Just minimize and maximize the app.
(spotted on Win XP ATI Radeon 9600 XT Dx9.0c)

[/center]
devastation
19
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Joined: 11th Aug 2005
Location:
Posted: 12th Jan 2006 03:17
hehe thats darkbasic, not your fault. i think it has somethign to do with video memory smearing with what you do when you're back in explorer because on my hp media center / 6600 gt it did the same. it's not our cards thank god. strangely, when i made my dad play my bullet time demo on his dell laptop w/ integrated graphics, he alt tab'd it and it came up fine no matter what. its the good cards that do it i guess.

theres a function in dbc : screeninvalid() or something like it with no parameters and it returns a 1 if you're having that problem. then you can cls and flush video memory and it will be back to normal but alot of things will be back to where they were when they loaded so if you serioussly wanted that gone you would need to put a nice big loop in the screen recouperation code that checks for object instances and then puts them in an array or something, then call your load function and position everything back and it's good as new.

you're game amazed me before i realized it was dbc, then i was shocked. keep up the good work man!

Your signature has been erased by a mod because it's larger than 600x120...
dark coder
21
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Joined: 6th Oct 2002
Location: Japan
Posted: 12th Jan 2006 03:28
*sees usp* i take it im on the credits list? afterall i distinctly remember giving you permission to take the usp from davidt`s game

Halowed are the ori.
Jack
19
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Joined: 4th Oct 2004
Location: [Germany]
Posted: 12th Jan 2006 13:50 Edited at: 12th Jan 2006 13:53
Sorry but I dont want to take this gun. Ive taken it because at that time Ive nothing better found but here is the new gun as mesh
and @dark coder are you working on the stargate-bfm.net bf1942 mod project


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TEH_CODERER
20
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Joined: 12th Nov 2003
Location: Right behind you!
Posted: 12th Jan 2006 18:39
That gun looks great! As does the project.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Jack
19
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Joined: 4th Oct 2004
Location: [Germany]
Posted: 12th Jan 2006 21:09
New demo available !
New objects!
Ammocrates!
revised level!

http://www.onlineartsgames.de/DDnew.rar
and here is a screenie for ya


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Oddmind
20
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Joined: 20th Jun 2004
Location: Atlanta, Georgia
Posted: 12th Jan 2006 23:42
well besides the fact that you stole a bunch of sprites and the ammo crates and fence things from valve along with the door and alarm and button sounds... its a good demo .

formerly KrazyJimmy
dark coder
21
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Joined: 6th Oct 2002
Location: Japan
Posted: 13th Jan 2006 00:13
yes i am.

Halowed are the ori.
Jack
19
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Joined: 4th Oct 2004
Location: [Germany]
Posted: 13th Jan 2006 13:11 Edited at: 13th Jan 2006 18:50
The world is small isnt it?
And can I this gun for the next weeks because
I have to animate the new one.

and @ OddMind
the textures are from a clip-art cd (ive taken it because it looks like the textures from Valve)

and the crates Yes youre right but My maps are made in the Value Hammer editor (later converted to x) so I can Use this models
I think

and the sprites? Where are sprites? there is a only a muzzle flash
done by my friend. You see no sprites from value. And one from
Lukas W. edited by me.

[/center]
Jack
19
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Joined: 4th Oct 2004
Location: [Germany]
Posted: 13th Jan 2006 23:37
New crates
New pipes
Removed trucks for a better policount
New objects like cabels

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FROGGIE!
20
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Joined: 4th Oct 2003
Location: in front of my computer
Posted: 15th Jan 2006 13:51
I like it. One thing which you should change is the accuracy of the gun. There doesnt seem to be any difference in the grouping (distance betweeen bullets) depending on the distance you are away.

Good game though - keep it up.
Jack
19
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Location: [Germany]
Posted: 15th Jan 2006 15:21
I fixed the accuracy of the gun


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Game Genius
18
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Joined: 14th Dec 2005
Location: Geekville
Posted: 23rd Jan 2006 15:31
This is going to be a great game!, Good job!

If Brainpower was money, I'd be a billionare!!!

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