ouch. stupid deled. it will be an enemy in our game!
i've made a glorious victory over all the sh*t hp puts on their restore disks (it's like going to serialz sites without a firewall!) Everything from aol to wildTangent... but I've come out on top. I spent all today and early yesterday (afternoon, by my weekend standards) completely redoing the code. It's alot more mathematical now, and it's got the coolest feature ever put into a darkBASIC game. I'll let it be a surprise till I release a demo. I've rebuilt it with almost everything but AI scripting and echoing sound.
I also figured out why the ground was glowing with 15 ambient light: light 0.

type hide light 0 somewhere into the first demo's source code and you can play it like it was meant to be played.
Here are some of the features so far
My secret awesome one
crouching (with upward raycasting so you dont pop thru the top
of vents or anything

)
amazingly smooth jumping (feels just like CS 1.6 as does the crouch)
acceleration when you start walking (like in source)
visible bullets (I love it, i'll take it out if you guys dont)
blood splats (done like the bullet holes, but bigger)
bullet holes (and every sixth one has the bullet still in it, kinda
cool)
and I've got a completely new way of scripted events and AI: the woods will be like a large area with dynamic pathfinding and stuff, where you have to hunt around for stuff or save soem people and then go to the exit of the woods. other levels will be more tunnel like, and have a series of planar objects throughout, and they will be for scripting. the loop would check for intersecting that trigger, and once triggered, the events would happen and the event number would go up one, and the loop would check with that event numbers object number. The AI would be triggered by these events in these kind of levels.
I'm gonna do a little level myself just for the WIP post. It will be of the tunnely sort, and I'm not sure the theme yet, tho it probly wont have anything to do with the game.
@thebest programmer
some trees would be super. I tried making one in my newly licensed Milkshape 3d and it looked like a fork

. Not that I dont like forks, but yeah.... we'd love your help.
@teh cap'n
it's no problem

. I blame george bush. We aren't in a huge rush anyway... we don't even have a WIP yet (tho thats my fault).
If this post gets any longer, Scribner will want to publish it, so I'm jsut gonna hit the post button and go study.
Later guys!
---Jeff
verydevastating.com