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Newcomers DBPro Corner / collision model and camera pitch help (Classic enhanced)

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boymonkey 130
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Joined: 16th Oct 2005
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Posted: 17th Oct 2005 04:56
I'm trying to make there be just a plain floor for my level, so I can make things like jumping and such down, while I work on the actual levels floor. can someone help me with this? I jst want a plain, untextured, flat, floor.


The other thing I want, is if the mouse moves up, the camera pitches up, if the mouse goes left ro right, the camera rotates left or rgiht
boymonkey 130
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Posted: 17th Oct 2005 05:47
and also, if anyone has AIM and is on often, and also wouldn't mind, I always have sooo many questions, I'll probably be posting tons here if I can't contact my freind often.
David iz cool
19
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Joined: 21st Sep 2005
Location: somewhere lol :P
Posted: 17th Oct 2005 05:49 Edited at: 17th Oct 2005 05:50
just use make object plain & rotate it
if you want to control the camera with the mouse heres some code for that:


boymonkey 130
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Posted: 17th Oct 2005 05:53
thanks, I'll try to figure out the code so i can know what it means.
boymonkey 130
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Posted: 17th Oct 2005 06:00
X_x I screwed up, alot. I want to be able to turn around all the way, and the object follow the camera, but onyl follow the camera while staying on the ground. understand what I'm saying?

If you've ever played Halo, you can aim all the way up, and everything, and the gun will follow, but it won't let you walk up or down.

I'm confusing myself, oh well, thanks! I'll figure the rest out later.
boymonkey 130
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Posted: 17th Oct 2005 07:32
i still can't figure out how to make collisions. X_x
boymonkey 130
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Joined: 16th Oct 2005
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Posted: 17th Oct 2005 07:58
well, I dropped that for the moment, and am making a huge 3d motion thing. (Fun stuff)
Well, anyways, I made a spiky ball in the center, using the

approach, but when I apply the same thing to the rotation,it doesn't keep rotating, it just angles them upward.

Anyone know why?

(And also, point out any inneficient programming I may have used in it, but I'll probably ask questions about it. )

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