Gogetax > At this time I'm using a standard simple Matrix command. Maps are real-time processed by the program itself so virtually infinites. Earch area of the map has a value (e.g. 2 = canyon, 3 = smooth valley, ...). I just have to design the arrays. And to enhance my system to carry real texturing and map objets.
French Gui > J'aimerais! Mais Google Earth a une résolution franchement pourrie pour Reims...
Baggers > It mights be already answered somewhere in this forum [?]Anyway... I discovered DBP on december 2004 and worked ~3 weeks with it. That's when I actually came on this forum... but only for a few days before I left DBP for other projects. In may 2005 I started Fission during ~2 weeks, but no time to finish it.
At last, in end of August I decided to make a small game : InSwap. And that's when I came back on this forum. But now for real.