dont give up!
. Programming is often harder than many people think at first, it's much like learning a different language. On commands you dont understand hit F1 with your cursor on it. So, stories...
I got DBC for Christmas...2002, looked at it for a few days, figured it didnt have much potential or would be too hard, and set it away for a while, forgetting about it. That summer i decided i would get it out, and was determined to make at least a small game. So, i worked a day or two making a game i called "A Walk in the Park". It was 2D, and it was a colored box, representing a person, which was about all i knew how to draw at the time. I then drew a ground, and a tree, and a sun, as 2D boxes in different colors. I didnt know how to make the "person" move. So i searched example codes until i finally came to one that would tell you the keystate and scancode of the key being pressed, and would move a circle around the screen using arrowkeys. I then found out what was making the circle move, put that code into mine, took out the moving up and down part. Then i implied what i had found out about using keyst to make things do things and what i had learned about making things change colors to make you be able to change the color of your "person" and i had my first game
. So thats the story of my first "game". I then set out to make a second version, which i never completed, but the part i did do included a person with changeable head's, pants and shirts, able to switch between night and day, more advanced tree, and...thats it i think.
I also made a small karate game, which i wish i still had, made of 2D boxes, where it was 2 player and you could kick and punch and block high and low, and you scored points if they didnt block you in time (you could set the difficulty level of the game, which would control how long the word "Kick!" or "Punch!" would appear above your person, before the opposite player hit you). There was also a 2D driving game which never got far, but taught me a bit.
Then i discovered the fact that it was possible to make 3D games with DBC (yes, i was an idiot). I thought that you had to have DBP to make 3D games. So i set out to make a game based on the book "Bobby Pendragon". Through making those games i taught myself a lot. Being an idiot i still didnt realize that you could load models in DBC, another feature i thought was only for DBP. So, i got DBP for christmas 2003. It was also around that time in which i first watched Pirates of the Caribbean. It was immediately my favorite movie, and it, in combination with my love for history, sparked the idea of Pirates of Port Royale, formerly called only Pirates. Now here i am today, been working on it, off and on, for about 18 months. From there i just learned by looking at examples. It's like a foreign language, where the more you can understand, the better you can infer what a word you dont know means. Then in December of 2004 i discovered the greatness of these forums, after finding them through the book, "Game Design: Secrets of the Sages". So I've been working on Pirates of Port Royale ever since, and have started about 8 side projects which i pick up whenever i feel like. Now i get my help from the forums.
Now that you have my DBP life story, i offer you any help you want, and i hope my long story has encouraged you, because now i am on to making a large-scale 3D game, even with 2 years of not finding the forums. You, however, are lucky enough to stumble upon them this soon, as people will normally help you quickly and efficiently. Good luck
.
EDIT: BTW, my email is "compkid328@aol.com" and my AOL s/n is "compkid328", im willing to help and your welcome to contact me whenever.
Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.