yeah i was looking through the rules just now, and some of them are a bit WTF...
for example:
Quote: "It is recommended that the game controls should be obvious, as minimal as possible (no Lords Of Midnight style keyboard overlay required) and standardised. P for up, X for down, E to collect an object, K to eat a chicken etc... would not be considered as a "standard" control method. A one switch/key game is considered acceptable providing the control method is appropriate to the entry."
What exactly does this mean? Does it mean you can't base your control system around the keys and must produce a game that's basically action-based or would it be find to have a multi-key system where it was explaining choices by menu?
Another part I noticed quickly was:
Quote: "Entrants must not be professional game designers etc... working within the games industry at present. We wish to encourage "amateur" coders, designers and artists with their craft."
See on the one hand, technically I've never been a 'professional game designer' ... been an artist, and soon a programmer. More to the point it says "at present" well this depends on thier definition of professional work, doesn't it?
Quote: "All entries must be freeware and remain freeware. By entering the competition, you also agree to Retro Remakes offering the titles up for free download from the competition pages after the competition has closed."
This is something else I'm not entirely sure about.
Does it mean the version they have and can distribute must remain freeware, or is it the game on the whole?
As it doesn't actually say anything about the games having to be a) Full / Non-Demo, and b) it doesn't states anything about next versions.
For example: If I made one for this competition, and another one was rewrite (well recompile) for another platform; it's the same game as what they have, but would it come under the same freeware guise?
Always nice when competition rules are nice and clear though.
It also doesn't mention if the entries must be 10MB Post-Zip or Pre-Zip.