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FPSC Classic Scripts / Setting MAster script for Enitys

Author
Message
wgreg2001
19
Years of Service
User Offline
Joined: 9th Jun 2005
Location: Philadelphia
Posted: 20th Oct 2005 22:19
Is there a master script that can be modified so that every time you use an enity the explode , destroy Health are 1
I hate to have set each script for each enity

warren gregory
Merranvo
19
Years of Service
User Offline
Joined: 24th May 2005
Location: That ^ is a Orange
Posted: 21st Oct 2005 00:08
or you could edit the starting scripts for that entity... I would only do it for the compiled version though.

"ye oft de adopte early shalt move mountains, and be gods among men"

He who knows everything knows nothing at all.

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