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Geek Culture / Live For Speed

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Fallout
22
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 21st Oct 2005 13:18
Hey chaps and chapesses. You know there was a topic a while back about the best racing game? Well, I think it was Nicholas who said Live For Speed was hotter than eating a vindaloo in a volcano (or words to that effect). Soon after that I downloaded it and gave it a bash. Now it's my fave game of the moment, and the online multiplayer is bloody awesome. I've gone as far as buying a Logitech Momo wheel to play it properly (waiting for it now) and will register to get the full copy after my wheel arrives.

Anyways, I felt like using fraps to capture some of my racing action and made a quick vid. There's no huge exciting crashes or anything in this, but what it does show is true nose-to-tail racing, and just how quality this game is online again similar skilled opponents. It's the white-knuckle ride of racing games, and I feel it deserves another plug.

This vid is from the demo version, so you only see 1 type of car on 1 track, but there's a lot more to the full game. There are a few glitches on the vid from playing back saved replays where my connection was lagging (connections fault unfortunately), but even then, I think this demonstrates how cool it is. You also get to see my custom Reaper paintjob.



I hope this little movie does it justice -
Live For Speed Demo Movie (11MB/WMV)

Nicholas Thompson
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Location: Bognor Regis, UK
Posted: 21st Oct 2005 17:17 Edited at: 21st Oct 2005 17:19
It certainly does rock! I haven't played it in a while due to work commitments (which leads to money) but I'm gonna play it again soon.

Seriously - if you like racing games, this game is like a...er... tomb ful of warm dead bodies to a necrophiliac (Crude but effective )

My favourite car is the Formula XR. Its fast and more controlable than the full Formula V8 (which donuts when you think about accelerating unless your Über good!)

http://www.liveforspeed.net/

Raven
19
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 21st Oct 2005 17:18
Why are you called Lucy?
I thought it was an interesting game, but the lack of control over which controller buttons I could set kinda ticked me off.

More so when I couldn't setup the deadzones properly.. my car always vered to the left cause my controller has a slight Up<->Left issue.

Definately more interesing, reminded me fo a budget mans' GT.
But still I'd prefer it if there was some sort of collision damage.

Nicholas Thompson
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Location: Bognor Regis, UK
Posted: 21st Oct 2005 17:21
In S2 there is damage. Not the best I've seen - but you can knacker a car easily.. I've done it loads of times in multiplayer races. side by side with someone, slight collision and I get suspension damage which pulls me to one side - it might help your controller issue!!

Actually - this game is quite playable with a mouse.

Raven
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Posted: 21st Oct 2005 18:06
Yeah, but a visual representation would help, and the damage is more like dampaning effect rather than really causing problems.

Nicholas Thompson
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Location: Bognor Regis, UK
Posted: 21st Oct 2005 18:57
ITs really not. When did you last play it? Its been completely revamped in S2.

There IS visual damage. The damagae DOES effect the handling, often in unpredictable ways.

Other new features, like pit lane speed limit (VERY hard on cars with no limiter), tyre wear, fuel, mulltiplayer option to force at least 1 pitstop (makes it interesting )

Seriously - just get the latest version and try it.. EVERYONE!!

Fallout
22
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Location: Basingstoke, England
Posted: 21st Oct 2005 19:11
I was called Lucy sinse I made that Lucy Pinder paint job and didn't get round to changing it back yet! Didn't even notice. Must get on that now.

As for the damage, it is quite heafty. You can blow out tyres, crush a car down to about 3/4 it's original length, cave in the roof and all four corners such that the wheels are visibly bent at the wrong angles mean you can do nothing but donuts.

The game comes into it's own when you drive a really tough car (not the hatchback in the demo) which spins out at a blink of an eye, and then you master it so you can control the drift and spins etc perfectly. But to be fair, you really need an analogue throttle and analogue steering to be competitive. The mouse is ok, but not great, and buttons for accelerator and brake are not gonna work on the more tempremental cars.

Nicholas Thompson
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Posted: 21st Oct 2005 19:13
By that you mean that Formula V8 That car is absolutely mental.. ITs like "I want to acceler.... oh crap - I've spun!". What makes it worse is that once you're on your way round, thats it.. NO coming back!!!

Fallout
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Posted: 21st Oct 2005 19:19
I'll register at some point and find out what the rest of these cars are like. At the moment, I'm happy just driving the XRT on the demo track over and over again. It's that good. When I've hooked up the full version and my wheel and had a bit of practice, I'll give you a shout for some online action!

Nicholas Thompson
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Location: Bognor Regis, UK
Posted: 21st Oct 2005 19:23
Definately!! The full version is SO worth it, even if you dont have a wheel. The extra cars are so much fun - even the little mini (which also comes in a convertable form!). The new tracks are cool too. The V8's on an oval take skill, especially as the tyres wear out. 180mph skidding is scarey

Fallout
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Posted: 21st Oct 2005 20:55
I've heard the logitech momo force I'm picking up has a perfect sensitivity with the force feedback on it, so you can really feel the tyres about to lose traction. Should make for some good powersliding/drift on that oval you're talkin about.

Nicholas Thompson
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Posted: 21st Oct 2005 22:28
Ideally you dont want to be power sliding a Formula V8 hehe... Sounds a nice wheel! I have the Microsoft Forcefeedback wheel.. Its a nice wheel

Raven
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Location: Hertfordshire, England
Posted: 22nd Oct 2005 01:34
Quote: "ITs really not. When did you last play it? Its been completely revamped in S2.

There IS visual damage. The damagae DOES effect the handling, often in unpredictable ways."


Last time I played was the first time I played it. Basically when you posted up in that other thread Fallout was talking about.
Which was what... 2 weeks ago?

Unless they've dramatically changed everything in the past 2 weeks, I'm going to stick with:

I don't see any physical damage models nor does the damage really mimic anything other than dampening on the cars handling. There are no real adverse affects.

Nicholas Thompson
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Posted: 22nd Oct 2005 01:49
Lol - fair enough! Quite recently then (ironically more recently than me).. I cant see them REMOVING features, but still.. I'm sticking with the damage model is good.

The damage model is nothing compared to that in things like Richard Burns Rally, etc - but bear in mind this game is only 2/3rds finished!

Fallout
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Posted: 22nd Oct 2005 03:02
Yep. I only just found out the tyres model wearing on 3 individual parts, and how the dirt modelling is handled aswell. Clever stuff.

It's really quite obvious the physical damage on the car too. Just make sure you drive it hard into a wall then go to an external view. I drove an entire race after a smack on the first corner with one of my rear wheels bent inwards meaning the car pulled left and understeered while turning right. Satisfying damage modelling if you ask me.

Raven
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Posted: 22nd Oct 2005 03:04
i'll check it out in a lil while when i play again.. maybe i just didn't hit anything hard enough.

just expected when I was bashing cars out of my way in the training race that the metal would get dented based on the collision. I mean the physics and handling are good enough you kinda expect the extra mile on details.

Nicholas Thompson
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Posted: 22nd Oct 2005 13:28
The thing with the damage is it suffers from the same limitations all games do. The cars are TOO tough. Like you say raven, in real life if you bash a car out the way at 100mph, you'll expect a dent at least. In LFS, it takes a fair whack to produce something noticable. Like in Richard Burns Rally - you twat it into a tree at 120mph and your bumper falls off and you might crack the windscreen. In reality - you're dead

Fallout
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Posted: 22nd Oct 2005 13:43
Definitely. It'd be nice to see paint scratching from the side-to-side scuffs you get on some corners, plus some minor dents, but you're right, they're not there. Basically you can make little bumper to bumper collisions and slight side impacts without any damage. I think seeing as that happens frequently in games, that's to keep the cars in one piece! Having said that, on some of the servers I drive on, people are really professional and very rarely even touch each other.

Anyway, a heafty side impact will cause some damage, but like Nicholas said, it has to be pretty heafty. You're more likely to notice handling differences that see physical damage, but the handling damage is slight enough to make a difference, but still make the race completable. Seems quite balance to me.

Raven
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Posted: 22nd Oct 2005 14:08
Burnout has awesome damage models, but the gameplay was majorly arcadey.

Would be nice if some games could come to compromise.
Personally I think the main difference with the damage systems is the lack of artistic talent and the more 'made by the community' game feel. good game none-the-less

Nicholas Thompson
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Posted: 23rd Oct 2005 23:33
@Fallout - whats your best lap (assuming you're using Blackwood (not reverse) and the rear wheel drive but non-turbo car)?

Frozen Flame
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Posted: 23rd Oct 2005 23:47
hey i play LFS

just got into it about 2 weeks ago actually.
i dont have an account tho, im using the demo. pretty cool


Fallout
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Posted: 24th Oct 2005 00:00
@Nicholas

I've been using the XFG, which I think is the turbo. I've never driven the one down from that. On the XFG, i think my best lap is about 1:27 I've not hit the 1:26s yet, I think, but I dont pay too much attention. 1st place is my goal!

Nicholas Thompson
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Posted: 24th Oct 2005 01:11
I've got 1:38's in the non-turbo one. I've seen people do 1:35's.. but they're gods! :-P

I just played a circuit called Classic. DAMN its hard!! Its a bumpy track so all the car wants to do is skid everywhere! What makes it worse is there is no run-off area... Just a wall! So any mistakes are instantly punished, often by some impressive car flipping action!

re faze
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Posted: 24th Oct 2005 03:17
Quote: " Live For Speed"

movement or the drug?

you dont beat the system. the system beats you.
Frozen Flame
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Posted: 24th Oct 2005 03:59
Speed

My anti Drug


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