I know you'll not like it, but this is not possible...
It'll be better that you create an array big enough to store everything in the entire game.
sync on
dim enemies(1000)
enemies = 10
do
cls
for e = 1 to enmies
print enemies(e)
next e
sync
loop
Also a possibility (but causes a slowdown) is creating two arrays instantly to increase the max:
`in the loop
dim TEMP(enemies)
for e = 1 to enemies
TEMP(e) = enemies(e)
next e
dim enemies(enemies+1)
for e = 1 to enemies
enemies(e) = TEMP(e)
next e
inc enemies
Just some quick examples. I know it's hard to get around it.
Immunity and Annihalation makes Immunihalation...