Could somebody help me please!
when I make, for instance a tunnel in doga l2, save it as a .x file and load it in dark basic, I can't get collision to work with it. if i use simple 3rd person camera following a cube which the user can move around the screen, dark basic doesn't let the cube move through the tunnel because it sort of counts the whole thing as one solid object and ignores the hole through it. When I then set the object collision to polygons, collision isn't detected at all.
Has anybody else had this problem/does anybody know what to do?
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