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DarkBASIC Discussion / cut scene

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Classic Evil
19
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Joined: 4th Nov 2005
Location: watching you through your window
Posted: 9th Nov 2005 00:51
what is the best and easiest way to svae a cutscene/animation
master programmer
19
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Joined: 30th May 2005
Location: 3D Space
Posted: 9th Nov 2005 07:37
Well, are you trying to use like a video? such as using the load animation command, or are you just programming everything to work just in DB, like in-game cinematics in Half-Life 2?

If you're talking about the video, you might try using .avi (although large file size) or use .mov or something like that while still retaining quality. I haven't experimented much with the video and animation portion of DB, I usually use cinematics that are in-game, not loaded. Such as positioning objects in a certain way and playing their voices (like in Half-Life2 like i previously stated).

SimSmall
20
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Joined: 7th Aug 2004
Location: United Kingdom
Posted: 13th Nov 2005 12:33
Generally an avi is only better if game specs are ridiculously high, and there's lots more happening in the cut scene than a normal level...

If the specs are around what you'd expect for this point in time, them just treat it like a level that the user has no control over - also, in game cinematics now often look more realistic than an avi anyway, and unless you were to use something like fraps, you'd be there for years writing it if you didn't have a full team working on it.

That's my thought anyway...

...maybe one day I'll finish a project
Halo Man
19
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Joined: 5th Nov 2005
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Posted: 15th Nov 2005 01:29 Edited at: 15th Nov 2005 01:30
You can have cutscenes in your game? *starts writing code franticaly*

If your seeing this, the text has been centered!


4 out of every 5 people will look at
this and apperantly your one of them!
Dexter
19
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Joined: 4th Nov 2005
Location: Ohio
Posted: 17th Nov 2005 15:53
hey... I been doing my intro to my game.. using only sprites and bitmaps...
but i have ran into a problem that can be easily fixed, but I cant find the right paremiter...
EX:

that makes the sprite move from "off left" of the screen to the middle... when the sprite hit 0 (the middle) then it goes to the next animation... yea I also have keys assigned to them because I dont know how to do it any other way... also the code line
doesnt work right... I think its because X and Y are not assigned and I cant figure out how to.... so pretty much it just skips the first animation and goes to the next one "next"...

well post back... Thank you
Dex

Who Dey Bengals
master programmer
19
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Joined: 30th May 2005
Location: 3D Space
Posted: 12th Dec 2005 07:57
You can use the command load animation in DBC.

blanky
20
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Joined: 3rd Aug 2004
Location: ./
Posted: 12th Dec 2005 08:46
Quote: " umm... isn't load animation DBP? and isnt this the DBC board?"


Oh well, one out of two isn't so bad...

16-colour PNGs pwn.
blanky
20
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Joined: 3rd Aug 2004
Location: ./
Posted: 14th Dec 2005 08:56
It depends what movies and objects you have, and what quality they are (how many polys in the objects, what format the files are stored in, video compression quality, etc.).

You can't just say that 'objects add about 246KB to your program'.

16-colour PNGs pwn.

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