Bloody hell man, I only said that because what you were saying was totally against everything I had worked for in the last 5 years. I remember when you just joined the forum, y'know...
Also, just putting a 'sync rate 60' on the top doesn't make all computers run it at 60 frames per second. If the computer's too slow to handle 60 (such as your lovely 333mHz piece), then it won't.
And for maintaing constant and smooth movement on raster output devices (i.e., monitors), use a delta-based time system. Can't really work without one, unless you want everybody stuck playing this game at 60fps. A delta-based system is much better, as it allows the GPU to do what it's capable of, and compensates for both high and low framerates. Works like a dream in my FPS; you could render your scene there with a couple of hundred FPS on a fast machine, and it would still be playable on everything.
If you don't believe me, I'll send you the source to my FPS game. Then you'll see what the hell I'm talking about.
I just can't believe you become so uptight and arrogant. Since when did you start owning the forum? What's that, somebody else sticks up for my opinion that you need manual sync?! Woah, they must be stupid.
If you really want me to dig up threads showing that 'manual' sync is the way to go, then I shall. If you tell me your e-mail address I'll send you my code, too.
And as for your 'render tweening', wtf are you on about? Tweening between two constant coordinates, maybe. A lot of that for smoothing out the lag in my netcode, but 'render' tweening? You can't use a cubic spline to tweak a static image, mate...
[Edit] Hmm, a tutorial on using the Sync commands (seems fitting)...
http://forum.thegamecreators.com/?m=forum_view&t=42979&b=7
Scroll down to the bottom of The Nerd's post-tutorial, and check out the final code. What do you see?
(If you need more, just say.. It's just my FPS is waiting, and i haven't done any coding in a while) >.< [/edit]
[edit 2]Mr. Ocktober, have you ever tried running this code in DBC?
sync on
sync rate 60
make object cube 1,100.0 : color object 1,16777215
Do
rotate object 1,object angle x(1)+1.0,object angle y(1)+1.0,object angle z(1)+1.0
Loop
..Which, by your principles ought to work. I don't know if it does in DBPro or not, but it doesn't in DBC. Also, to be more on-topic, the Ghost Object On command in DBC has no negative ghosting support.
[/edit 2]
Quote: "see the lil 66 up there... that's not your iq, it's the frame rate..."
Sorry, but that is completely and utterly insulting, especially considering that you are wrong.
Is there anything wrong with the code I posted, by your standards? If there is, then I appologise for misunderstanding you; but otherwise, that does not work in DBC.
Doesn't matter if it does in DBPro or not, this is not a DBP forum.
16-colour PNGs pwn.
