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Work in Progress / Dungeon *version 2.0 beta*

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Peter H
20
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Location: Witness Protection Program
Posted: 11th Nov 2005 00:34 Edited at: 18th Nov 2005 14:38
See the program announcement...
http://forum.thegamecreators.com/?m=forum_view&t=65155&b=5

--Peter

"We make the worst games in the universe..."
Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 11th Nov 2005 00:35 Edited at: 11th Nov 2005 00:41
Downloading, will edit when played:
Nice game, I can tell you worked hard on it. Perfect menu music. Although, when I clicked Play, It started me off by dislpaying 'Level 50'.. I had to scroll all the way back to level one every time I started a new level. You should make it so you have to unlock the levels, though.

Overall, nice game so far. Keep your good work up!
Peter H
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Posted: 11th Nov 2005 01:18 Edited at: 11th Nov 2005 01:59
Thanks for the feedback!

[edit] ok, i had the debug variable still set to "true" (1) so that's why you started out at level 50 lol

I've fixed it and updated the downloads, sorry about that!

--Peter

"We make the worst games in the universe."

Sergey K
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Posted: 11th Nov 2005 08:58
ahh i remember that game (dungeon 1.0 or something it was) very good..


BlueLightOnline Coming Soon. (93%)
spooky
22
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Location: United Kingdom
Posted: 11th Nov 2005 10:30
I loved the first version of this game.

Not got time to play it today but will give it a good seeing to over the weekend. I'll report back on Sunday night with my findings.

Boo!
spooky
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Location: United Kingdom
Posted: 11th Nov 2005 15:00
OK. I couldn't resist a quick game over lunch.

Certainly better than old version. I played all the tutorial levels.

Found a couple of possible bugs. On level 14 where knight steps on switch to reveal gap in wall, you move to gap, knight steps off switch - you are now in the wall. Not sure you can stop that though.

On level 15 - entice knights to bottom left to tuen into coffin. I then step on switch to unblock exit, but when I move off switch, exit is still unblocked. Looks like the idea should have been to move new coffin onto switch.

Another niggle. Would look better if level displayed on menu screen was in same place as level during game. Looks silly when it moves up and down.

Yet another niggle. Game is mainly keyboard use, but are forced to use mouse to start a new level. Maybe on level select screen, utilise left and right cursors to flip through finished levels, and the enter key to start level.

That's all for now.

Boo!
Flindiana Jones
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Location: Bosnian Power
Posted: 11th Nov 2005 15:06
That thing where you are in a wall is perfectly normal. As to the other things...I'll see about them.

spooky
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Posted: 11th Nov 2005 15:13
I would also consider converting more of the bitmaps to pngs or jpegs. Uncompressed file takes up 42MB because of the huge graphic files. I mean, come on, 3MB for menu background and 3MB for credits.

In know in this day and age it's not a large size, but some people still have small hard disks.

Boo!
Peter H
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Posted: 11th Nov 2005 15:43 Edited at: 11th Nov 2005 16:05
Thanks for testing it out spooky!

Quote: "entice knights to bottom left to tuen into coffin ... Looks like the idea should have been to move new coffin onto switch."

you were supposed to make them turn into a coffin somewhere near the valve thing, then push it onto that portal... but now that i go back and play that level it's not working like it used to (the knights are moving wrong)... so i'll have to look into that

Quote: "Would look better if level displayed on menu screen was in same place as level during game. Looks silly when it moves up and down."

Quote: "utilise left and right cursors to flip through finished levels, and the enter key to start level."

good point, i'll add those controls and change the position in the menu screen

thanks again for going through and seriously looking for ways to improve it, it's nice when people do that because sometimes i don't notice these things... i just get so used to doing it the way i programmed it that i don't notice that there are little annoying things that can easily be changed

lol, not sure how flynn is going to "see about them" when all the source code is at my house (should i be looking over my shoulder now?)

[edit] oh, and i had issues with transparency in bmps (images using transparency showed up ugly on top of them...), but now that i don't use transparency with my menu images i'll see if i can change some of the bmps to pngs... i agree they do take up way too much space (luckily they don't change download too much because WinRAR compresses them so easily)

--Peter

"We make the worst games in the universe."

spooky
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Location: United Kingdom
Posted: 11th Nov 2005 16:23
You could do away with lots of those text screens altogether and still have nicely rendered text. Hunt out cloggy's text dll and you will find it does lovely superfast anti-aliased text. Also easier to edit if you spot a spelling mistake.

I also find it amazing you have a screenshot of every level. Surely easier and more accurate to simply redraw a level from the lvl files for the level select screens.

Remember to tidy up media folder when releasing full game - no need to have those photoshop psd files in there, and the usual thumbs.db file that everyone always forget about.

Personally I don't like the number font either - but that's just being too picky.

Oh yes another thing - a couple of the tutorial levels scroll left and right by 1 tile because level is bit bigger I assume, but would look more professional if you just redesigned the levels slighty and don't scroll.

At least the carts move properly now!

That's defintely my last words for today - I'll play some of the proper levels over the weekend and see what else I can find.

Boo!
Bizar Guy
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Location: Bostonland
Posted: 11th Nov 2005 16:56 Edited at: 11th Nov 2005 17:15
Downloading...

Great game!!! The puzzles are awesome, and there so many different elements of gameplay. Great job!!! I found no bugs...

Honestly, the only thing in this that doesn't impress me is the graphics. And with that being said, the graphics are perfect for this game.

Quote: "hanks again for going through and seriously looking for ways to improve it, it's nice when people do that because sometimes i don't notice these things... i just get so used to doing it the way i programmed it that i don't notice that there are little annoying things that can easily be changed"

I know what you mean. I normally have my little brother test my games, because he seems to attract problems in any game I make. If he plays, he's almost guaranteed to find and point out every bug in my game.

Peter H
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Posted: 11th Nov 2005 19:04 Edited at: 11th Nov 2005 19:07
Quote: "I also find it amazing you have a screenshot of every level"

you have no idea how long it takes to go through and edit 75 level images to change the level numbers... (because i inserted the tutorial levels at the beginning...) one problem about just "rendering" the levels from the level data right there is that i'd have to make exceptions for a few of the levels that are reall skinny...

i'll have to look up that dll though because it would be usefull in screens like the credit screen where i don't really need an image...

lol @bizar guy's little brother that's great

Quote: " And with that being said, the graphics are perfect for this game."

yeah, i looked at all the suggestions i got i got in my compo thread (and program announcement thread) and i incorporated them all except improving the graphics... but that's because the person who suggested it said the same thing as you, that although they aren't impressive that's ok for a game of this genre (ntm it would be hard for me to make better ones lol)

Thanks for being so responsive guys, i really appreciate it!

I'll work on the changes suggested today, and hopefully i'll have a updated version soon.

--Peter

"We make the worst games in the universe."

Peter H
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Posted: 12th Nov 2005 19:30 Edited at: 13th Nov 2005 01:10
Ok, i've made all those changes you suggested spooky, (except for the the text thing because it's a little late for that, but i'll remember it for future games.) both links are updated

what's interesting is that the current version now has 1111 lines more then 1.0 did!
Quote: "a couple of the tutorial levels scroll left and right by 1 tile"

oddly enough i couldn't get any of the tutorial levels to scroll left and right like you are describing... (i could go from one extreme left to the far right without could you explain that a little more? (or maybe take a screenshot of it)

Thanks!

--Peter

"We make the worst games in the universe."

spooky
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Posted: 13th Nov 2005 00:17
Much better!

Levels 15 and 16 are different than other levels because there is no wall down right hand side, so when you to extreme right it scrolls left 1 tile to compensate.

There is also a bad bug with the purple spheres levels. If you push them right or down they work perfectly, but push them left or up and everything goes weird. Spheres only move once per three moves and player misses one step every three! Suggest you sort that one out!

Boo!
spooky
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Posted: 14th Nov 2005 00:45
Another small tip - you really do need to change way you save game - it is far too easy to cheat.

Boo!
Peter H
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Posted: 14th Nov 2005 02:34 Edited at: 14th Nov 2005 20:32
teehee, for this game i don't really care if people cheat... (at least they can't open up a file and just type something in, since it's not in ascii format...)

if they really want to they can... (if you want to you can just open up any level through the load level button at any time... no need to do fancy file stuff )

anyway, thanks for noticing the purple sphere bug, i fixed it and updated the download links... (since it was a bug that only happened when you pushed it left or up i knew exactly what section of the code it was in... because the order i process the tiles like is this
)

[edit] oh, and when i converted those images to png it took off 3 MBs or so from the uncompressed version but add .2 MBs to the downloads lol

i guess the other 7 or so people who downloaded the game didn't feel like saying anything? (13 downloads)... i mean you could at least say "dude that was a lame game"

"We make the worst games in the universe."

Flindiana Jones
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Location: Bosnian Power
Posted: 14th Nov 2005 02:44
BTW Peter_, I meant that I would look at the level, not the source...sheesh...

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