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FPSC Classic Scripts / plrmove not working

Author
Message
mikahell
19
Years of Service
User Offline
Joined: 6th Nov 2005
Location:
Posted: 12th Nov 2005 00:31
I thought about making some water parts for games, meaning you go into water, loose health by staying inside of it for too long. I have thought about using first a zone too simulate water environments, which worked. Then I thought about using plrmove(up,down,west,east) to counter-effect the gravity.

Example: gravity pulls you down, so in order to remain on the same height, you could use plrmoveup=10...

BUT...I don't know why, but every plrmoves doesn't work. Is it because I'm using the DEMO version? Because including water environments in our games would be so cool.

Hope somebody has clues on this?
Merranvo
19
Years of Service
User Offline
Joined: 24th May 2005
Location: That ^ is a Orange
Posted: 12th Nov 2005 01:06
no... it never worked.

Attach the plr to a skull entity, and use scripts for the skull...
See Free JetPack

Your mod has been erased by a signature which was erased by a mod being erased by a signature.

"Ye oft de adopte early shalt move mountains, and be gods among men"

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