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2D All the way! / help with drawing?...graphics?...um...what?

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Pyromaniac
21
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Joined: 8th Jan 2003
Location: United Kingdom
Posted: 26th Feb 2003 22:02
hey,

I'm well on my way to creating a *working* top down, 2d RPG (yay for me ^_^ )

ive got most of the code in place, so now its time for grpahics

--->>> http://www.geocities.com/phpguy001/
You could take over the world with a programming language like this...
...not that I would attempt to...yes, that'll do...
Pyromaniac
21
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Joined: 8th Jan 2003
Location: United Kingdom
Posted: 26th Feb 2003 22:09
the images at that page are in the "chibi" style that i want to create my characters in

I dont have much of a problem with the actual drawing or mouse-art, but what i am finding difficult, is making my characters fit into the "top down" perspective

so...any hints or tips would be greatly apreciated! ^_^


----just to aviod confusion-----

when i say top down view i mean a kind of isometric view that many RPGs use (the origional phantasy star games on sega genesis/mega drive, 2D zelda games, etc)

--------------------------------

You could take over the world with a programming language like this...
...not that I would attempt to...yes, that'll do...
QuothTheRaven
21
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Joined: 2nd Oct 2002
Location: United States
Posted: 26th Feb 2003 22:28
excuse me if i'm wrong but those characters are facing the camera, its as if we are looking at them normally...gotta angle thier bodies all crazy like

Darken the skies, we are God.
Pyromaniac
21
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Joined: 8th Jan 2003
Location: United Kingdom
Posted: 26th Feb 2003 22:31
yeah i know ^_^

those are just examples of the style i want to use, what im asking is if anyone with experience can give me any advice on how i should draw them in an RPG isometric angle thing

You could take over the world with a programming language like this...
...not that I would attempt to...yes, that'll do...
indi
21
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 27th Feb 2003 02:58
make them as a 3d object then use my 3d to 2d conversion script which is free if a credit is given.

you can find it on my site
http://www.lunarpixel.com/code.htm


it will speed up the cell creation process to no ends.

Blazer
21
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Joined: 22nd Oct 2002
Location: United States
Posted: 27th Feb 2003 03:37
lol, no offence or anything but if your goign to make a top down of those guys, all your going to see are clumbs of hair

As I walk through the vally of the shadow of death, I will fear no evil.
- Psalms 23:4
Pyromaniac
21
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Joined: 8th Jan 2003
Location: United Kingdom
Posted: 27th Feb 2003 13:48
will people PLEASE read the post properly!!!

*******---->>>
when i say top down view i mean a kind of isometric view that many RPGs use (the origional phantasy star games on sega genesis/mega drive, 2D zelda games, etc)
<<<-----*****

You could take over the world with a programming language like this...
...not that I would attempt to...yes, that'll do...
Pyromaniac
21
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Joined: 8th Jan 2003
Location: United Kingdom
Posted: 27th Feb 2003 13:50
in reply to indi, i would if i was any good at 3d modelling ^_^

no offence, but i find games many that use that kind of effect usually turn out looking "cheap" or rushed

You could take over the world with a programming language like this...
...not that I would attempt to...yes, that'll do...
Richard Davey
Retired Moderator
21
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Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 27th Feb 2003 14:06
It would have been better if you'd said isometeric at the start then Have you tried re-creating them in 3D (and then exporting the frames as 2D like indi said) ? It's the easiest way to make sprites like that.

Cheers,

Rich

"Gentlemen, we are about to short-circuit the Universe!"
DB Team / Atari ST / DarkForge / Retro Gaming
indi
21
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 27th Feb 2003 15:02
unless u have a keen artistic eye, your looking at hours of animation grief ( *** even I would cringe at that amount of work!*** )instead of 1 model creation process to make a million shots of the same character perfectly in isometric view.

u dont need to focus on model polygon size also as its regardless to the final 2d bitmap what it looks like.

A good option that saves a lot of time and allows u to use basic 3d concepts without to much expertise in low poly modelling.

Pyromaniac
21
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Location: United Kingdom
Posted: 27th Feb 2003 15:17
meh...maybe i will use that

You could take over the world with a programming language like this...
...not that I would attempt to...yes, that'll do...
indi
21
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 27th Feb 2003 15:24
If u do Id like a credit for it.
whatever floats your boat tho.

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