Progress is sort of on hiatus right now as Ive been hella busy with school and college stuff (and I'll be honest, some girlfriend problems aka. we broke up and shes getting the world to bitch at me
) Anyhow, yeah, its a little more then some objects and basic programming thrown together. The Equilibrium demo was good, but it was hard coded. This
isnt. Not saying that the Equilibrium demo wasnt good, it was amazing for the time it was created, but this engine -will- be better. Also, I'm a little irratated with a few..er..'lack of commands' with the particle expansion pack, as in, there are no 'Return Integer' commands for rate/life/anything related to particles which makes life very difficult
FYI- The battle system isnt what makes the game unique
We have developed a very intricate class system which allows for total character customization, and an item customization system which has never been done before in any game (as far as I know...) These systems make basic things such as time very important factors in gameplay.
I'll keep you guys informed
-RPGamer