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Work in Progress / Eternal Destiny Progress

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Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 27th Nov 2005 01:03
I just realised 'Eternal Destiny' doesn't make any sense at all
Darkbasic MADPSP
19
Years of Service
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Joined: 15th Jun 2005
Location: Uk
Posted: 27th Nov 2005 21:52
This looks superb great work

Dbmad C++ programmer
John H
Retired Moderator
22
Years of Service
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 28th Nov 2005 03:12
Megaton: Thanks- I'll track you down

Xenoscythe: Could it be a dev. name? Who knows? I do

DBMad: Thanks


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Seppuku Arts
Moderator
20
Years of Service
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 28th Nov 2005 22:39
@Xenoscythe, Oxymorons always make catchy names I an oxy moron with out the oxy (hence the spots...bad joke)

Your signature has been erased by a mod because it's larger than 600x120...
John H
Retired Moderator
22
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 30th Nov 2005 04:23
It really is a codename...just putting that on the table


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Gen
20
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Joined: 6th Jul 2004
Location: Oklahoma, USA
Posted: 30th Nov 2005 05:45
Me give no crap about the name... It looks really really GOOD!

DARK IDE RETURNS - Yes Dark IDE is still a go!!
BearCDPOLD
21
Years of Service
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 30th Nov 2005 21:49
I just hope it doesn't mean that our eternal destiny is to wait for a demo.


I'm going to eat you!
Oddmind
20
Years of Service
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Joined: 20th Jun 2004
Location: Atlanta, Georgia
Posted: 3rd Dec 2005 04:45
i am not a big fan of contradictive names... Of course i dont care when they have a good game to call it that ^_^. A while back a guy called his game "Dark Light"... I said "wow you must've thought about that title for around 3 seconds, it has NOTHING to do with your game...

Lightmapping looks great , but the foilage looks like its being... Abducted? shall we?

formerly KrazyJimmy

Your signature has been erased by God!! Please resize to under 600x120 inferior earthling.
John H
Retired Moderator
22
Years of Service
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 3rd Dec 2005 21:15
The foilage looks like that because its in Gile[s] - Thats just how Gile[S] Makes objects with transparencies look.


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Fox Dark Master
20
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Joined: 20th Jul 2004
Location: Portugal
Posted: 5th Dec 2005 20:37 Edited at: 7th Dec 2005 17:53
I've seen the screenshots...lol, just to shut some ppl....
The game looks nice...althought that's just graphics and some nice programing, I relember that An member here that I don't see for almost 3 years (Mojo Magic) made a code just like that so I'm not too munch impressed lol. If you going to make a [B]Final[/b] Fantasy clone be sure that we have reat time batlle... and some dinamic fights, not just something like hit and take damage


True Phantasy
Peter H
20
Years of Service
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Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 6th Dec 2005 00:21
Quote: "I relember that An member here that I don't see for almost 3 years (Mojo Magic) made a code just like that so I'm not too munch impressed lol."

I'm not too munch impressed by you either.

"We make the worst games in the universe..."
Megaton Cat
21
Years of Service
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 6th Dec 2005 00:40 Edited at: 6th Dec 2005 00:40
An "FF clobe"?


The cat era has begun.
Cash Curtis II
19
Years of Service
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 6th Dec 2005 00:56 Edited at: 6th Dec 2005 01:01
Quote: "I've seen the screenshots...lol, just to shut some ppl....
The game looks nice...althought that's just graphics and some nice programing, I relember that An member here that I don't see for almost 3 years (Mojo Magic) made a code just like that so I'm not too munch impressed lol. If you going to make a FF clobe be sure that we have reat time batlle... and some dinamic fights, not just something like hit and take damage"

It's only nice graphics and programming, huh? Oh, I'm dissapointed now. I thought he had done some REAL WORK.

That's a stupid comment. It is impossible to deny that this game looks really good. It is going to be a real RPG, of professional quality.

You know what I'm not impressed by? This RPG junk from your web page:
http://spaces.msn.com/members/foxdarkmaster/PersonalSpace.aspx?_c01_photoalbum=showdefault&_c=photoalbum

It looks like Disney Adventure meets Oregon Trail 1999.

Chenak
22
Years of Service
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 6th Dec 2005 02:10
Quote: "I've seen the screenshots...lol, just to shut some ppl....
The game looks nice...althought that's just graphics and some nice programing, I relember that An member here that I don't see for almost 3 years (Mojo Magic) made a code just like that so I'm not too munch impressed lol. If you going to make a FF clobe be sure that we have reat time batlle... and some dinamic fights, not just something like hit and take damage"


I guess thats because all games on the planet need to be the gaming style you want it to be correct? By the way, two words, spell check. I too do not find your website impressive, /cough RPG clone! /cough.

RPGamer- If you're having some problems with gile[s] I might beable to take a look at it, I've prolly ran across the problem at some point or other.
Oneka
20
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Joined: 24th Apr 2004
Location: Hampton,VA
Posted: 6th Dec 2005 02:36
THEN MY HARD WORK IS JUNK TOOO x_x; I hate you all xD


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
Heckno
20
Years of Service
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Joined: 8th Sep 2004
Location: Palm Coast, FL
Posted: 6th Dec 2005 03:14
Megaton Dont forget about the ---> "reat time batlle"

no game should be without this, I guess, don't really know what it is but it sounds wonderful......
Bizar Guy
19
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Joined: 20th Apr 2005
Location: Bostonland
Posted: 6th Dec 2005 03:40
Quote: "I'm not too munch impressed lol."

Quote: "True Phantasy"


Those are interesting spellings, and don't you dare say this is nothing but a pretty shell. Not when they're been working on it for what, years? I think they've done a bit more than graphics in all that time, lol.

Not everyone needs real-time battle for their game to be good. Sure, it's great, but it lacks a lot of the feel that comes from turn based.

And isn't Mogo Magic the guy who programmed the equilibrium Demo? Just because he's made some insanely good stuff means you're not impressed when someone else does as well? Shame on you.

If you'd had some criticism that was based on more than just your lack of knowledge about this game, you might not have gotten flamed as bad, and might have even been listened to.


Check the WIP board for updates on Block Verse
John H
Retired Moderator
22
Years of Service
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 6th Dec 2005 04:23
Progress is sort of on hiatus right now as Ive been hella busy with school and college stuff (and I'll be honest, some girlfriend problems aka. we broke up and shes getting the world to bitch at me ) Anyhow, yeah, its a little more then some objects and basic programming thrown together. The Equilibrium demo was good, but it was hard coded. This isnt. Not saying that the Equilibrium demo wasnt good, it was amazing for the time it was created, but this engine -will- be better. Also, I'm a little irratated with a few..er..'lack of commands' with the particle expansion pack, as in, there are no 'Return Integer' commands for rate/life/anything related to particles which makes life very difficult

FYI- The battle system isnt what makes the game unique We have developed a very intricate class system which allows for total character customization, and an item customization system which has never been done before in any game (as far as I know...) These systems make basic things such as time very important factors in gameplay.

I'll keep you guys informed
-RPGamer


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Kangaroo2 BETA2
21
Years of Service
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Joined: 23rd Aug 2003
Location: Somerset / UK
Posted: 6th Dec 2005 17:29
I'm glad to hear you're still working on this mate The screenies look very nice Keep it up!

John H
Retired Moderator
22
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 7th Dec 2005 13:15
Thanks Kang Quikly is looking mighty good as well


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Kangaroo2 BETA2
21
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Joined: 23rd Aug 2003
Location: Somerset / UK
Posted: 7th Dec 2005 14:52
Thank you Looking forward to a demo of ED sometime? Feel like I've been waiting for this a long time

Fox Dark Master
20
Years of Service
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Joined: 20th Jul 2004
Location: Portugal
Posted: 7th Dec 2005 18:11
...I didn't say it was crap, I say I'm not impress with the levels cause I've seen picture of the new game some moths ago so I'm still waithing for more stuff. The pictures of that game on my tiny blog that I don't wrote in there for some months due to school is a project that is not mine, at least if you had read it....

btw RPGamer, put some pic on the forum, that thing is almost death


True Phantasy
John H
Retired Moderator
22
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 7th Dec 2005 21:29
I'll put some pics up when I have time....thing is, more traffic here then there...so more people see it here...


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Fox Dark Master
20
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Joined: 20th Jul 2004
Location: Portugal
Posted: 7th Dec 2005 23:49
I'm just saying that you should put more stuff in there instead in here so ppl go there and talk, 'cause I think that the adress you use is payed, isn't it?


True Phantasy
John H
Retired Moderator
22
Years of Service
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 9th Dec 2005 17:48
The forums are more for convient team discussion right now....here is for publicity, our site is for us to commute with each other and for hosting files for each other to share.


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The Cage Complex
19
Years of Service
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Joined: 26th Aug 2005
Location: Reims, France.
Posted: 10th Dec 2005 05:37
Woha! I have nothing interesting to say but those screens look very impressive! Great project!

The dude guy
20
Years of Service
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Joined: 3rd Aug 2004
Location: In the streets of sasatuin
Posted: 17th Dec 2005 23:39
Nice looking game, this really gives The Cage Complex's game a competitor

John H
Retired Moderator
22
Years of Service
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 18th Dec 2005 15:49
Progress should come off its current state of hiatus in about a week. This coming week is finals for me, then after that Im building my new computer, then progress should be roaring again.


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Darkbasic MADPSP
19
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Joined: 15th Jun 2005
Location: Uk
Posted: 18th Dec 2005 16:07
Cooooooool I'm on msn right now if you want some examples of 3d models i've built

Experienced DB http://www.greatgames3d.com (work in progress site)
John H
Retired Moderator
22
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 19th Dec 2005 01:25
Better chance to upload + link as Im hardly ever on MSN anymore.


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Darkbasic MADPSP
19
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Joined: 15th Jun 2005
Location: Uk
Posted: 20th Dec 2005 20:47
ok i'll make something good right now

Experienced DB http://www.greatgames3d.com (work in progress site)
John H
Retired Moderator
22
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 21st Dec 2005 05:06
No matter how experienced you are, good takes time.


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Cash Curtis II
19
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 21st Dec 2005 10:01
Quote: "Nice looking game, this really gives The Cage Complex's game a competitor "

I don't think that is a good comment. Two good games in totally different genres.

John H
Retired Moderator
22
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 21st Dec 2005 13:18
I agree, Cash's game is looking excellent, but we have two completely separate games going on. Best of luck with yours Cash - some really nice lookin stuff you got goin on there


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Megaton Cat
21
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 21st Dec 2005 15:42
He meant Cage's game, not Cash's game.


The cat era has begun.
Cash Curtis II
19
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 21st Dec 2005 18:39
@RPGamer - I do appreciate your comments. However, I'd never talk about my project on your thread. The comment that I quoted was by The Dude Guy near the bottom of page 2 comparing your game to Cage's game. Just seemed like a poorly thought out comment. Like I said, both wonderful looking games, and impossible to compare.

John H
Retired Moderator
22
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 21st Dec 2005 21:15
Gah, I was talking about the flying game, which I thought was Cash's. Now that memory serves, Cash is working on that RPG which is also looking quite nice Thats why you never post after studying for finals!


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Lil Gaming Man
18
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Joined: 23rd Dec 2005
Location: Abbots Langley
Posted: 26th Dec 2005 16:03
Hey RPGamer, is there a system where you walk and attack without using a mouse at ALL? If not i am not suprised it would be attacking by clicking a command or so. That is just what most MMORPG Games are like. No offense just asking.

geez
gamerz rule!

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