Quote: "1. How do you know how to draw a texture for a model, like only 1 bmp file? Attached is an example of what I mean."
well if you have a 3d modelling program theres a tool called uv mapper this make the 3d object's faces (the sides of the object and stuff) into a 2d image and your bmp image is then put on place so that the 2d image of the objects face corrosponds with that of the bitmap so you can move it around so parts of the bitmap go on parts of the object.
Quote: "2. How do you load the textures with an .x file? I thought I saw somewhere that the name for the textures have to be less than 8 letters or something. Whenever I would make a 3d object and load it in DB, it doesn't appear, and when I open it whith the DB browse program, it just crashes."
ok, about the image have you saved the image in your project folder and have you used these commands-load image "yourimage.bmp',image number(and)texture object object number,image number.
Quote: "3. And what is the difference between 3ds or .x objects and meshes?"
3ds stand for '3d studio' which is a type of object file type so when you come to load that object the command will be load object "yourobject.3ds" .x is direct x and one of the most common one to use in dark basic. So both are just object file formats.
Quote: "4. Limbs in 3d are really confusing. Where can I learn how to use them?"
search the forums and look at the dark basic examples. limbs can be confusing but when you've got the jist of them they'lle become very usefull.
i hope this has helped you please post if you want more help.
programer