Hi
Im currently making a 2D Top down paintballing game for a college coursework project, and I've managed to program some simple AI so that it can be played single player.
The main function I would like to implement is multiplayer, and I'd like to ask some questions about Multiplayer games.
Ive read a lot of info on multiplayer games, and from what I've gathered writing a game to be played on a LAN is very different to writing a program to play on a WAN, so I'll think I'll just stick to a LAN multiplayer game for now.
My main question is if I should use P2P or C/S, as this will be a simple (maybe max 10 player) game where players walk around a map and shoot paintballs at eachother.
Because I'm using sprites, sending player data will be simple and I've gathered that each computer handles/renders the data.
And question number 2 is Do i need to use IP addresses and protocol commands, or is it simply a matter of establishing a connection and then using Player Numbers
Thanks for the help
Total DB n00b