here you go, a quick simple code that makes objects move. you have to have the darkmatter guys animated though.
sync on:sync rate 100:hide mouse
load object "obj", 1
load image "bmpforobject", 1
make object 1, [mesh inex], 1
position camera 0, [x, y, z]
do
x=camera position x(0)
y=camera position y(0)
z=camera position z(0)
xx=camera angle x(0)
yy=camera angle y(0)
zz=camera angle z(0)
position object 1, x, y, z
rotate object 1, xx, yy, zz
control camera using arrowkeys 0, 3, 3
if upkey=1 then play animation [framestart, frame end]
if downkey=1 then play animation [framestart, frame end]
`only if there is turning animation
if leftkey=1 then play animation [framestart, frame end]
if rightkey=1 then play animation [framestart, frame end]
sync
loop
Hope that helped!
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