ok, just a few queries here
the fastest and the most accurate methods of terrain would be which?
matrix, heightmaps, objects (.x)
and heightmaps arent really matrices with height data are they?
heightmap terrains seem to be treated like objects, plus there are some extra commands i could use (for entity height positioning etc)
however, ive been thinking of creating a world in .x format,
collision with world would probably be tough, but not impossible, either by DBP's commands, or third party DLL.
so which one would be the best option in your opinions
plus is it just me, or are the terrain commands undocumented or something in 5.8 (methinx also 5.9) ?
most, if not all, terrain commands dont show up as key words in DBP's IDE and no help files either. or is the installation just missing some keywords.ini type file, and help files??? would these be a part of the advanced terrain.dll???
much appreciated for you time
thanks all
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