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Newcomers DBPro Corner / Adding bullet holes/bloodstains

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FPS Mastermind
18
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Joined: 14th Nov 2005
Location:
Posted: 23rd Nov 2005 19:36
I am making an FPS right now. I have figured out how to do shooting and some basic enemy AI and movement, but how do you make a bloodstain on an object where it was hit or make a bullet hole on the wall where the bullet hit?

Hey, I am a total noob to DBP, so if you would be kind enough to just help me along. I'm good with FPSC though, just learning DBP now.

Zotoaster
19
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Joined: 20th Dec 2004
Location: Scotland
Posted: 23rd Nov 2005 19:39
Well, send out some particles, and using sparky's collision dll find the normal or the collision on the wall, and rotate the particles accordingly

Dodic
18
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Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 23rd Nov 2005 20:20
ok , i have an IDEA (that i USE in my fps).

when bullet hit wall , then it creates a box textured (to look like bulet hole) , quite simple isnt it.

now for blood particles are good for blood EVERYWHERE , but if you want blodstain use same box command and texture it as blood (you can use red only).


i hope i helped ?

http://dodica.proboards75.com/index.cgi
first 20 are mods. i have 9 sofar.
FPS Mastermind
18
Years of Service
User Offline
Joined: 14th Nov 2005
Location:
Posted: 23rd Nov 2005 22:07
Yes, thanks for the help. Anyone have any suggested settings for the particles?

Hey, I am a total noob to DBP, so if you would be kind enough to just help me along. I'm good with FPSC though, just learning DBP now.

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