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Newcomers DBPro Corner / Answers to comen questions and problems

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Dodic
18
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Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 26th Nov 2005 21:10 Edited at: 27th Nov 2005 01:00
Moderator`s , if you can , please delete this thread , i had good atentions , but i realized this won`t be much of a help to anyone and i don`t want to make this forum full of trash again , so please delete this post

http://dodica.proboards75.com/index.cgi
first 20 are mods. i have 9 sofar.
Dodic
18
Years of Service
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Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 26th Nov 2005 21:13
question :

i`m a total n00b to db , and i have question :
what software should i use for 3d moddeling , and for texture making and editing , and what else products should i use (freeware) ?
please help.


-----------------------------------------------------
ANSWER
-----------------------------------------------------

freeware 3d moddeling apps

g-max
blender -- recomended
milk shape
4d blue
true space 1.3


freeware texture editing apps

gimp


(to find them just enter their name + download on google and press find ! )

http://dodica.proboards75.com/index.cgi
first 20 are mods. i have 9 sofar.
The Nerd
20
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Joined: 5th Jun 2004
Location: Denmark
Posted: 26th Nov 2005 21:13 Edited at: 26th Nov 2005 21:15
Sorry for dwelling the forum right now, but for the first place, if you aren't done with this, then why post when you don't even want people to comment? Second of you're wrong, that could should still look like this:



Maybe i'm dwelling the board, but you're still spamming like this forum were a chat.

PanzerGameshere
Free Particle Engine For dbpro :
here
Dodic
18
Years of Service
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Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 26th Nov 2005 21:15 Edited at: 26th Nov 2005 21:23
questions :

1) how to load 3d objects in db and what formats it can load?
2) how to load music`s in db and what formats it can load?
3) how to insert an image into db , so i can use them as textures later?

----------------------
-----ANSWERS----------
----------------------
1) using the load object command:

it can load dbo,3ds,x

2) using the load music command:

and then , code to play it :

or loop it


3) using the load image command :



http://dodica.proboards75.com/index.cgi
first 20 are mods. i have 9 sofar.
Dodic
18
Years of Service
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Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 26th Nov 2005 21:29
question :

how to make object go into a direction of another object ?


answer :
-------------------------------------
ok , let`s suppose object numbers are 1 , 2

firstly store positions :



now point secound object at first object using point object
command :


http://dodica.proboards75.com/index.cgi
first 20 are mods. i have 9 sofar.
Dodic
18
Years of Service
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Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 26th Nov 2005 21:32
Hwo ever fish to help (by adding a part of myne post , in question -answer format)

i`l aprecciate it !

http://dodica.proboards75.com/index.cgi
first 20 are mods. i have 9 sofar.
Grog Grueslayer
Valued Member
19
Years of Service
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Joined: 30th May 2005
Playing: Green Hell
Posted: 26th Nov 2005 21:44
Quote: "!!!!PLEASE DO NOT POST BECOUSE I`M WRKING ON IT!!!!
i`l say i`m finished when i finish and then you can post."


There's a way to do this without posting first... write it in a text file offline... then when it's done copy and paste. You've posted that you're good at C++ but have a hard time with Darkbasic. It would probably be better (for all of us not just the newbies) if you did not post any kind of tutorial in Darkbasic for at least a year. I know English isn't your first language... but click on the following link and read the guidelines for tutorial writing (I just recently discovered that page). It will help you to make a better tutorial that people will accept.

http://developer.thegamecreators.com/?f=tutorial_guidelines
The Nerd
20
Years of Service
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Joined: 5th Jun 2004
Location: Denmark
Posted: 26th Nov 2005 21:48 Edited at: 26th Nov 2005 21:49
Quote: "it can load dbo,3ds,x"


Wrong, it can also load .dbo, MD2, MD3, MDL, Quake 2 Maps, Quake 3 maps and half life maps...(This is DBPRO supported formats)

Also these codes:




are wrong... They should be:




You are using the "," sign...

Quote: "how to make object go into a direction of another object ?"


Your code only makes the object POINT to the other object, but you don't get the object to move at any time, which I think it's supposed to, since you say:
Quote: "make object GO into a direction of another object ?"


It should be like this:


I'm not flaming you here, sorry if it sounds like it. But if you wanna help then you problaly want correct answers

-The Nerd

PanzerGameshere
Free Particle Engine For dbpro :
here
Dodic
18
Years of Service
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Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 26th Nov 2005 22:29
yeah , but please you make QUESTION - ANSWER form replys !

http://dodica.proboards75.com/index.cgi
first 20 are mods. i have 9 sofar.
Dodic
18
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Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 26th Nov 2005 22:30
and i was talking about classic

http://dodica.proboards75.com/index.cgi
first 20 are mods. i have 9 sofar.
Peter H
20
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Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 26th Nov 2005 22:37
@Dodic-

First off if you are going to post something like this finish it first before posting or at least finish a large part of it...

also... don't post something like this unless you can do these two things...
A) Spell

B) Provide more information then the DBPro helpfiles (not really hard to do... )

for example, here is the help file on the "load image" command
Quote: "LOAD IMAGE
This command will load a picture file as an image. The picture file must be of the BMP, JPG, TGA, DDS, DIB
or PNG format. All images loaded are prepared with mipmaps if they do not already have them. TGA, DDS
and PNG will retain their alpha channel data when loaded, providing the required transparency information
when combined with transparency commands. A Texture Flag of zero will treat the image as a texture and
load to fill a texture surface in memory. A value of one will preserve the image without adding mipmaps,
scaling or filtering and so retaining its pixel perfect quality.

SYNTAX
LOAD IMAGE Filename, Image Number
LOAD IMAGE Filename, Image Number, Texture Flag
"


here's what you provided...
Quote: "3) using the load image command :
load image "imagefile.imageformat" , number
"




--Peter

"We make the worst games in the universe..."
x1b
20
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Joined: 19th Sep 2004
Location:
Posted: 27th Nov 2005 00:48
Dodic.. you went and crapped on the rug again.

You where doing so well all focused on your modeling. Then you went and got off your leash and started humping the neighbors legs again.

- Do it, Do it Right, Do it right now..
Dodic
18
Years of Service
User Offline
Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 27th Nov 2005 01:00
Moderator`s , if you can , please delete this thread , i had good atentions , but i realized this won`t be much of a help to anyone and i don`t want to make this forum full of trash again , so please delete this post

http://dodica.proboards75.com/index.cgi
first 20 are mods. i have 9 sofar.

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