Quote: "You're hardly going to get a non-biased response from this forum (or theirs!)"
i'll give you a non biased opinion Lucavi... i've licensed both, and post on both forums... and i'm not a fan boy of either...
Quote: "Their language is too complicated,"
nonesense... both languages are dialects of BASIC... there is more similarity than there is differences between the two... While DBPro has a lot more commands that do things for those not knowledgeable enough to code em themselves, Blitz has a more logical and intuitive syntax...
The advantage that DBPro has right now compared to Blitz3D, and this is only for those people like myself, who are chasing down the same graphics that you see in DOOM3 and Quake4, is the fact that DBPro is DX9 capable, and Blitz3D is not... this means that using the native language, you can create DX9 shadered effects with DBPro...
The one thing that you've gotta keep in mind Luc, is that those stunning demos are the products of the developers, and not the language they use... texturing, animation, level making tools, all play a part... as does the knowledge and talent that goes into making something... whether it be in DBPro or Blitz3D...
a bad coder, modeller, or texture artist will make a bad looking game in either... anyone who tells you any different here or on the Blitz forum should be ignored.
there are many fanboys who act like as if they must've had something to do with the creation of either of the languages, and they will go out of their way to put down and denegrate the other language, any time it is mentioned... these people are uninformed and don't have the faintest idea of what they are talking about...
then there are those, on both forums, who will give you the straight and skinny... listen to these people, for they are the ones that know what they are talking about... and they'll be able to give you a sound, factual solution to whatever you need to know...
--Mike