@King of the World
You need to hit that Quote button again to end the quote. (Notice the Asterisk on the Quote Button)
Your post was delayed and did not appear until after I posted becasue you are new.
The problem with that is if you don't shoot then the "illusion" won't stop the enemy from killing you.
I might throw it in there anyways.
It would be good to have choices.
@ CJTac
Okay,
I'm booked with other stuff for a couple weeks.
When I finish the Pack I am working on, then the
Allies/Enemies Pack will be the next Project.
Making him hold a postion or attack with the push of a key will make it more difficult.
If I can get it to do that, then it will have to be set up as a toggle.
This is because I only have one key to use for input (Enter Key).
So, here's how he should work if all goes well.
He will be passive until you walk up to him, then he will ask you if you want his help.
You can hit enter to accept his help or simply walk away.
Once you accept, then he will follow you and fight enemies until you hit enter again.
Then, he will hold that position attacking enemies until he dies or you hit enter again.
In other words, once you hit Enter the first time then he is your helper until he dies.
From then on the Enter Key would toggle whether he follows or stays in one place.
Again this makes things more complicated, so the price will depend on how much trouble it is.
I think I can do it, but getting the conditions and actions to work can get tricky when you get fancy.
Theres nothing wrong with them, it just makes me more prone to logical errors.
I think I can do it though, but no promises other than I will attempt it.
I can not guarantee success, but I really think it can be done.
It will take multiple Scripts in order for it to work.
(at least the way I'm thinking of doing it)
The only problem I foresee is your helper getting caught up on corners when following.
So, open areas would be better to use him in, rather than expecting him to follow down turning hallways.
Maybe this can be worked around too, but again no gaurantee.
Also, since his death would be called rather than the enemies doing damage to him,
his lifespan would have to be either on a timer, or based on his kill count.
I will try to code it both ways, so the user can edit out the method he doesn't want with semi-colons.
Whatever you can imagine, you can animate. --- Walt Disney
All too easy. --- Darth Vader
Just do it! --- Nike