*looks for the attached file*
Cannot find file... tisk tisk
Anyway my ideas for fluid animation in DBC:
you could create a 3d enviroment and have the models being animated, moving the camera to different waypoints giving that effect.
2d animations, it could be as simple as a flame... from something like zelda.. which is just changing bitmaps. Other than that try keep a high frame rate blah blah to keep the animation "smooth"
Hope that helps, if not be more precise about the question. Animation can mean 3d model animation, 2d pictures being animated.... to even a .AVI animation being played on a plain