nvm the screenshot then.
disregard the lock object on command
make sure your arena space is within the boundaries of the camera view area.
eg:
position a cube at each of these co ordinates.
using the
position object ObjectNumber,X,Y,Z
buckle 1 : 10,0,10
buckle 2 : -10,0,-10
buckle 3 : -10,0,10
buckle 4 : 10,0,-10
see how this makes a small arena like stage since we based the center around the 0,0,0
for some sanity of mind if your just starting to visualise 3d space then u may want to base everything on a positive space.
here is an example
sync on
sync rate 60
make object cube 1,1
position object 1,10,0,10
make object cube 2,1
position object 2,-10,0,-10
make object cube 3,1
position object 3,-10,0,10
make object cube 4,1
position object 4,10,0,-10
make object cube 5,20
position object 5,0,-1,0
scale object 5,100,2,100
position camera 0,20,-20
point camera 0,0,0
do
sync
loop