Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / Tree Magic and Plant Life Demonstration

Author
Message
Uncle Sam
19
Years of Service
User Offline
Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 5th Dec 2005 03:34 Edited at: 22nd Dec 2005 02:29
Update! Demo Attatched!
There are bugs, but it works.

I get an average of about 30 fps. You may need to walk around a while before you hear certain ambient sound effects, which occur randomly.

I'm making an fps but I'm waiting for DBPro to arrive to continue it (I worked on it in the trial version ), so until then, I'm using DBC to make a nice level for my game. Here's a screenshot of what Tree Magic and Plant Life can do:

In the forest...
I'm not sure what that black square in the corner is. I think I need to fix the ambient light.


Viewing a peaceful pond with moving water...


Swimming underwater in the pond with a bubble effect...


Inside a mine which I modelled in Anim8or...


More to come! Stay tuned!

--------------
Uncle Sam

Attachments

Login to view attachments
Sergey K
20
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 5th Dec 2005 07:37
aww.. nice work!
this gonna be payable.. right?


BlueLightOnline Coming Soon. (95%)
Darkbasic MADPSP
19
Years of Service
User Offline
Joined: 15th Jun 2005
Location: Uk
Posted: 5th Dec 2005 18:35
treemagik is good i have it nice work

Experienced DB http://www.greatgames3d.com (work in progress site)
Uncle Sam
19
Years of Service
User Offline
Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 5th Dec 2005 20:55 Edited at: 5th Dec 2005 21:17
Thanks both of you.

@GogetaX:

Yes, when Dark Basic Proffesional arrives, I'll turn it into an fps, but kind of with a plot.

By the way, I'm having trouble with the Plant Life models. They doen't seem to have any limbs. When I try to hide certain limbs to increase performance, it just says that they don't exist. Only limb 0 exists, and even when I hide that, the model is still there! And when I performed a checklist for the object limbs, it returned an empty checklist!

Edit:

New Screenshots added!

--------------
Uncle Sam
Uncle Sam
19
Years of Service
User Offline
Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 7th Dec 2005 04:27 Edited at: 12th Dec 2005 20:18
Yippeee! DBPro is here!

--------------
Uncle Sam
Uncle Sam
19
Years of Service
User Offline
Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 11th Dec 2005 00:23
New Screen.

Soon a walkthrough demo.

--------------
Uncle Sam
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 12th Dec 2005 14:00 Edited at: 12th Dec 2005 14:11
add lots of plants, shaders, particles, high poly models and make this a benchmark test

edit,
just checking my sig if you dont mind..
edit,
allright its good enough

This is a map editor v3 (dbp): progress 1% | working on gui
This is a map editor v2 (dbc): progress 80% | lots of bugs
This is a map editor v1 (dbc): progress 100% | Open Source
Hawkeye
21
Years of Service
User Offline
Joined: 19th Sep 2003
Location: SC, USA
Posted: 12th Dec 2005 14:37
Hey, lookin' nice unclesam Looks a bit like halo... turn down the ambient lights and lets see that jungle at night


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
Uncle Sam
19
Years of Service
User Offline
Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 12th Dec 2005 20:13
Hmm, good idea! Thanks!

--------------
Uncle Sam
Uncle Sam
19
Years of Service
User Offline
Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 22nd Dec 2005 01:13
Update!

Demo Added!

--------------
Uncle Sam
Xenocythe
19
Years of Service
User Offline
Joined: 26th May 2005
Location: You Essay.
Posted: 22nd Dec 2005 01:51
That was really great! You have got one great peice of work there!
Sephnroth
21
Years of Service
User Offline
Joined: 10th Oct 2002
Location: United Kingdom
Posted: 22nd Dec 2005 01:55
not bad - but honestly too dark on my pc It may be night-time, but that really doesnt mean its dark unless its a cloudy night. The sky was full of stars and a moon so there should be a nice blue/white light on things, the moon really IS bright - especially in places without other lights such as modern street lamps. The moon can easilly be bright enough to cast long shadows etc on things. A good example of how to do good dark scenes that you can still see in is thief3, google image search for some screens

but it was very atmospheric and I enjoyed what I was able to see of it

Uncle Sam
19
Years of Service
User Offline
Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 22nd Dec 2005 20:48 Edited at: 22nd Dec 2005 20:49
Thanks, I'll make it brighter, but I'll need to put my shades on.

--------------
Uncle Sam
RavageFX
18
Years of Service
User Offline
Joined: 20th Jan 2006
Location:
Posted: 9th Feb 2006 17:48
looks good for DBC, can u post when the FPS is ready?

Dont eat a cheese at night. Or you'll meet me.

Login to post a reply

Server time is: 2024-09-29 10:31:02
Your offset time is: 2024-09-29 10:31:02