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DarkBASIC Professional Discussion / addig limbs to a rotated object

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Deth Wish
19
Years of Service
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Joined: 14th Nov 2005
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Posted: 5th Dec 2005 23:16 Edited at: 6th Dec 2005 00:25
ok, im at my tethers end
could som please help me out on this,
i loaded a darkmater2 object, rotated it so its standing upright, fixed the pivot so it moves right.

i now want to add a limb o it, and offset it by x,y,z (real world)
however, on rotation, the x,y,z axes rotated too,

eg,


rotating the root seems to solve the problem, however, should i be doing that?

Try playing doom 3 on a laptop....

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