Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Geek Culture / New company assisting development of MMOGs--- anyone seen this?

Author
Message
Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 6th Dec 2005 22:04
Found this on Slashdot today--- it looks pretty interesting. For those of you who would love to create MMOGs, but don't have the necessary networks and programming foundations, you can license this company's technology for free. If you never charge for your game, you never pay.

http://www.multiverse.net

This overview was taken straight from their site. Anyone willing to try this out? I've never been into creating my own MMOG, but after reading this, my interest is slightly piqued.

Quote: "
LICENSING OVERVIEW

With Multiverse, you pay nothing upfront. Download our entire SDK (software development kit) with our full technology, or our free assets, and spend as long as you like building your virtual world. Have as many testers or free players as you like, and you won't have to pay us anything. We only make our money through revenue-sharing, when you charge consumers.

If you don't make money, we don't make money. And importantly, if you never charge anything, you never have to pay us anything.

You can build your game with whatever revenue model you want--subscription, flat fee, in-game micropayments, whatever works for you. Multiverse handles consumer billing and credit card processing. You don't have to worry about deadbeat charges or any of the other pitfalls of financial transactions.

Publishers usually only let you keep 8% to 20% of the money your game makes. Multiverse increases that amount to 50% to 70%! We will announce more details about pricing soon.

Here's what you get when you use Multiverse:

* The complete, enterprise-level client-server technology package.
* A set of pre-coded virtual world functionality plug-ins, including game rules, combat, basic physics, et cetera. These are customizable and replaceable.
* Our full set of virtual world creation and administration tools.
* A starter set of game assets for multiple game genres, including models, animations, textures, sounds, and user interface packages.
* An actual MMOG for modding.
* Full documentation.
* A built-in market of consumers.
* Consumer technical support for the platform.
* Network services, including:
o user registration and authentication
o world location and search
o content-rating system
o messaging system
o transaction system
o accounting and billing system (includes credit card processing)

"


Manticore Night
21
Years of Service
User Offline
Joined: 23rd Oct 2003
Location: Ouinnipeg
Posted: 6th Dec 2005 22:21
hmm.. Seems like it's too good to be true, What's the catch?

[center]It's amazing how much TV has raised us. (Bart Simpson)

He's back! With 20% less intelligence!
Jimmy
21
Years of Service
User Offline
Joined: 20th Aug 2003
Location: Back in the USA
Posted: 6th Dec 2005 22:22
The catch is, not many people are going to want to provide their game for free, so these guys still make money. At least, that's what they're banking on.

Megaton Cat
21
Years of Service
User Offline
Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 6th Dec 2005 22:33 Edited at: 6th Dec 2005 22:33
I think "the catch" is getting your game up to a solid beta before you can use their services, which not many people reach.

I don't think they would want to support games that just have a small landscape, a few test models and a rough inv system.


The cat era has begun.
Antdizzle
20
Years of Service
User Offline
Joined: 6th Mar 2004
Location: Las Vegas
Posted: 6th Dec 2005 23:16
I found something similar where you could make games using something from http://www.kaneva.com/ I don't know exactly how it works, but it says you can create a game with their platform and sell it and split the profits.

Login to post a reply

Server time is: 2024-11-16 04:35:11
Your offset time is: 2024-11-16 04:35:11