This is fairly interesting, I've always wanted to make a fighting game, and 3d would be that much better. But I didn't want to use animated models as the fighters, at least not animated in the way we're usually used to (animated in 3DS or other). No, I wanted the characters to be a programmed sort-of 'rag doll' kinda thing...i.e...not animated strictly with set, one-time animations. I mean animated by being programmed; a set collection of parts (limbs) that are animated by programming, not by a set, defined animation as would be made in a 3d animating program. So, the models could get hit in any part of the body and be able to record damage there, which would then change how the character is able to fight...if he had an arm damaged or something...it's still an idea I'm thinking about, but I know putting it together would be very complicated.
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