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2D All the way! / How to make game like grand theft auto?

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Laszlo
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Joined: 11th Dec 2005
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Posted: 11th Dec 2005 16:57
I have a problem. I want to make game similar to Grand theft auto and i dont know how to make 2d sprite to be under 3d object. Is it possible to do that? Or maybe i must make something like 3d object using 2d images?
Grog Grueslayer
Valued Member
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Joined: 30th May 2005
Playing: Green Hell
Posted: 11th Dec 2005 22:18
I believe if you want to make a GTA game you either have to do it entirely in 2D (the old version) or be entirely in 3D (like the newest versions). But here ya go.




Van B
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Location: Sunnyvale
Posted: 12th Dec 2005 15:10
The old 2D GTA game was never 2D, GTA has never ever been 2D.

The buildings were 3D objects, so you should do the same - I mean DBPro could'nt scale things up and down that quick anyway, so 3D saves a ton of headaches. Use a matrix to lay out the roads and paths and use objects for the buildings, use plains for the sprites - this would keep the frame rate up too, 2D is too slow - tis what I did many moons ago with my DBC demo.


Van-B

Put away, those fiery biscuits!
s0l1dsnak3123
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Joined: 29th Jun 2005
Location: Scotland
Posted: 12th Dec 2005 17:52
Im trying to make a GTA remake too Maybe we could team up. I ve got a (very) basic demo showing sliding collision and a main menu which features screen res changes, options ect. ect. (thanks NoiD for the menu )
So what ya say: Partners???


http://s0l1dsoft.tk
Grog Grueslayer
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Playing: Green Hell
Posted: 12th Dec 2005 21:33
Quote: "The old 2D GTA game was never 2D, GTA has never ever been 2D.

The buildings were 3D objects, so you should do the same - I mean DBPro could'nt scale things up and down that quick anyway, so 3D saves a ton of headaches. Use a matrix to lay out the roads and paths and use objects for the buildings, use plains for the sprites - this would keep the frame rate up too, 2D is too slow - tis what I did many moons ago with my DBC demo.
"


Ah I see what you mean. I didn't even notice the buildings. The cars, road, and objects on the sidewalks appear to be 2D.


Sephnroth
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Joined: 10th Oct 2002
Location: United Kingdom
Posted: 13th Dec 2005 02:12
Quote: " The old 2D GTA game was never 2D, GTA has never ever been 2D. "


are you sure? I always thought the buildings were done using that technique, um.. paper 3d i think is the term. I might be wrong, but i know many gta clones are done entirly 2d using paper 3d for the buildings.

Van B
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 13th Dec 2005 11:47
Paper 3D maybe, but that's still 3D - like Duke Nukem 3D was paper 3D too. The thing is that you'd be nuts to try GTA in DBPro in 2D .


Van-B

Put away, those fiery biscuits!

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