We talked about fps creator, and it was a bit interested thing.
I think a engine in dbp is not a independent engine.
If you write a engine in dbpro, you not use the API, you cant use API calls like glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT), you mus use the predefinied sync command, so you cant modify the rendering procedure, or any other thing.
So i say, DBPro is a engine+a programming language.
A engine writed in the dbpro is not a 100% independent engine.
I think this, but much pepole thinking this is not true.
What you say?
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