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Geek Culture / Why not OPENGL?

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The ARRAYinator
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Posted: 13th Dec 2005 00:42
Probaly a dumb question but I have programmed with both opengl and Directx and noticed they have very similer graphics capabilities heck GL even is the most used for 3d modellers and was used to make some popular game engines.But why do P.C. developers prefer DirectX over GL most of the time.the real difference is quite debatable.I think it is possibly because of there knowledge of the upcoming hardware releases by big gfx manufacturers like nvidia and ati.But even now I could not say.What do you think?
Nicholas Thompson
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Posted: 13th Dec 2005 00:51
Doesn't DX have more capability in terms of techie stuff (light lighting, bump mapping, blah, blah)? Just guessing... I prefer OGL as its cross platform...

Fallout
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Posted: 13th Dec 2005 01:27
And DX includes all the DirectSound, DirectPlay etc stuff, where as open GL just does gfx.

Nicholas Thompson
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Posted: 13th Dec 2005 01:53
There is an Open Audio one too (or something like that)

re faze
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Posted: 13th Dec 2005 02:25
but is there open voice, and open joystick and open -- all that other stuff that dx does? i think it would be nice too, but its not gonna happen.

Antdizzle
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Posted: 13th Dec 2005 02:27
I like DirectX because it is backed by Microsoft.
indi
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Posted: 13th Dec 2005 05:58
oblivion, a guru master coder way back before anyone heard of DBP created an OPENGL wrapper language subset for DBC.
using commands in the ediotr you could call an OPENGL window and have things interact etc..

last time i heard he was doing computational science degree somewhere in the united kingdom

If no-one gives your an answer to a question you have asked, consider:- Is your question clear.- Did you ask nicely.- Are you showing any effort to solve the problem yourself 
Neofish
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Posted: 13th Dec 2005 06:12
now he's cool

Isn't it just one of those market domination things: most companies use dx so most ppl learn it so ...etc?

New site!
Fallout
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Posted: 13th Dec 2005 11:08
While linux and Mac and other PC-based-non-windows OSs exist, so will OpenGL. So it won't die. DX isn't multiplatform.

Lukas W
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Posted: 13th Dec 2005 11:40
http://forum.thegamecreators.com/?m=forum_view&t=13851&b=8 .^^

This is a map editor v3: progress 1% | working on gui
Darkbasic MADPSP
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Posted: 13th Dec 2005 16:46
no download

Experienced DB http://www.greatgames3d.com (work in progress site)
David T
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Posted: 13th Dec 2005 19:01
Quote: "oblivion, a guru master coder way back before anyone heard of DBP created an OPENGL wrapper language subset for DBC.
using commands in the ediotr you could call an OPENGL window and have things interact etc.."


Aww, I remember Blivvy's opengl. Has he completely disappeared off any forums? used to be around quite a lot (he was a mod on RGT actually...)

Darkbasic MADPSP
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Posted: 13th Dec 2005 19:18
Anyone know here that opengl download is please

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Sephnroth
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Posted: 13th Dec 2005 19:31
Direct Play isnt very good, direct sound is fine but I often replace it with API's more to my prefrence anyway like Audiere. Theres plenty of free replacments for most of the stuff that DX does and most of them are cross platform. Alot of big commercial stuff uses opengl too, ID are big advocates of it for example. I guess its all down to prefrence in the end.

Mind you, I remember the days when games were coming out with the choice, use direct3d or opengl But that would of been alot of work to implement.

Darkbasic MADPSP
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Posted: 13th Dec 2005 19:38
Quote: "Anyone know here that opengl download is please"


Quote: "Direct Play isnt very good"

i like it

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David T
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Posted: 13th Dec 2005 19:49
Why did you quote yourself?

JoelJ
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Posted: 13th Dec 2005 20:28
Quote: "And DX includes all the DirectSound, DirectPlay etc stuff, where as open GL just does gfx."


SDL

Appointed by Jimmy as "MR. GAME REVIEW WIZARD GUY"
blanky
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Posted: 13th Dec 2005 20:40
Quote: "Anyone know here that opengl download is please"


Quite obviously NO! Now stop spamming off-topically. Like I am.

Oh yeah, and I'd have to ask what language you were using before choosing DirectX or OpenGL...

16-colour PNGs pwn.
Lukas W
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Posted: 14th Dec 2005 09:35
i have heard of an engine namned HEIDI. is that just a gfx render too or is it super cool like dx?

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blanky
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Posted: 14th Dec 2005 16:49
Quote: "or is it super cool like dx?"


Don't make me set Neofish on you...

16-colour PNGs pwn.
Darkbasic MADPSP
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Posted: 14th Dec 2005 17:12
Quote: "Why did you quote yourself?"


Wasn't sure if anyone knew where it was

Quote: "Quite obviously NO! Now stop spamming off-topically"


~_~

The reason i asked is because i wanted to use it

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Lukas W
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Posted: 14th Dec 2005 17:18
Quote: "Don't make me set Neofish on you..."

mm, atomic sushi.

This is a map editor v3: progress 1% | working on gui
IanG
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Posted: 14th Dec 2005 17:48
Quote: "The reason i asked is because i wanted to use it"

i would never of guessed

Quote: "Quote: "Direct Play isnt very good"
i like it "

dx play is a dog - you are much better off at get dirty with winsock, that way you can implement what you want on it, you can optimise the parts you want

i'm currently learning dx - opengl has everything 3d wise, you don't need dx play as any one who can write good code leaves it alone, but opengl imho is lacking an input method - afaik - you can use the keyboard and mouse, but does it have joystick support? and it also doesn't have a music part - but i suppose you could quite easily drop in audiere to do that

on the whole i think it is wise to know both - then you can make a decision based on the current project, so if you are writing something like a game that you want to be ultra portable then you can use opengl, but if you want something where you can use it on something like, i dunno, lets say an xbox then you can use dx to do it


amd athlon xp 2600+,1280mb,FX 5200 128mb,200gb,xp pro sp2
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Posted: 14th Dec 2005 19:04
opengl + directsound + directinput can be simply combinate.
Neofish
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Posted: 14th Dec 2005 19:06
*growls*

New site!
Mnemonix
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Posted: 16th Dec 2005 17:56
Fish can't growl.

WE SHALL BECOME ALL POWERFUL! CRUSH THE LESSER RACES! CONQUER THE GALAXY! UNIMAGINABLE POWER! UNLIMITED RICE PUDDING ! ! ! ETC. ! ! ! ETC.! ! !
blanky
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Posted: 16th Dec 2005 18:18 Edited at: 16th Dec 2005 21:43
And what? You'd call a fish using C++ & defending the pride of a graphics API possible in the first place?!

(Neofish is different.)

16-colour PNGs pwn.
TKF15H
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Posted: 16th Dec 2005 19:30
Quote: " Fish can't growl."

We use Microsoft Sam for this kind of thing.

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Me!
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Posted: 16th Dec 2005 21:17
could be a dogfish?

ok so thats silly...sue me



Windows: 32 bit extension/graphical shell for a 16bit patch to an 8bit OS originally coded for a 4bit CPU, written by a 2bit company that can't stand 1bit of competition, now available in 64bits.
Darkbasic MADPSP
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Posted: 16th Dec 2005 21:34
Quote: "could be a dogfish?

ok so thats silly...sue me "

I take me to court for 15 million pound

lol

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blanky
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Posted: 16th Dec 2005 21:43
Quote: "We use Microsoft Sam for this kind of thing."


That...would explain a lot.

16-colour PNGs pwn.
Darkbasic MADPSP
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Posted: 16th Dec 2005 22:07
Quote: "Quote: "We use Microsoft Sam for this kind of thing."

That...would explain a lot. "


Yeah why i don't use it lol unless i make it use bad language in classes at school btw blanky how was ur after-school?

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Phaelax
DBPro Master
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Posted: 16th Dec 2005 23:24
GLIDE RULES OVER ALL! hehe, just kidding.

IMO, OGL looks better, and runs more stable. I think the rendering just looks so much smoother.


Deadly Night Assassins
TKF15H
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Posted: 16th Dec 2005 23:32
Quote: "IMO, OGL looks better, and runs more stable. I think the rendering just looks so much smoother."

it all depends on the video card and the OS. At work CS crawls in OpenGL mode and runs fine with DX.

Not that I play CS at work...

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Jeku
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Posted: 17th Dec 2005 00:12
Quote: "Not that I play CS at work.."


I do... and it's ENCOURAGED But usually it's a toss-up between WOW, Battlefield 2, or NHL Hockey 06!

TKF15H
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Posted: 17th Dec 2005 00:50
The people you work for wouldn't be looking for any more programmers, would they? Just curious...

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Jeku
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Posted: 17th Dec 2005 01:32
Hehehe--- as far as I know they're always on the market

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