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FPSC Classic Scripts / Help please

Author
Message
iane
18
Years of Service
User Offline
Joined: 13th Dec 2005
Location:
Posted: 15th Dec 2005 05:26
Hi all - Having no programming knowledge or played around with scripts such as this - is there a tutorial on the structure of the scripts as in what does what - what that\'s for etc etc



hope Benjamin Aeilkema don\'t mind me using his script as example but to me this is just an alien language and while I can understand a little the rest is over my head - hell maybe I\'m just stupid but any help would be great.
Bored of the Rings
User Banned
Posted: 16th Dec 2005 09:54 Edited at: 16th Dec 2005 10:47
Hi,

The structure is :condition:action
or :condition,condition:action,action

You can have more than one condition before you do an action or several actions.

Use STATE variable to test it's state and then act on it. Usually STATE is 0 on script initialisation.

e.g. :state=0:<move enemy left>,state=1
:state=1:<move enemy right>,state=2
etc etc

The best thing to do is try each command and see what it does.
Mabuggi
18
Years of Service
User Offline
Joined: 11th Dec 2005
Location: UK - Universal Kingdom
Posted: 23rd Dec 2005 12:31
I agree wholeheartedly -

The best thing to do is test test test.

Oh - but build a special test level for FPSC.

So you can try new "tricks" in the test level.

Please dont test on your game project - It can be messy / painful emotionally!

Merry Xmas one & all

DAB Studios
Les Horribres
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 24th Dec 2005 23:28
And just make a build game where you test things, and change the script in the script folder of the built game

AND download FPI Editer.

Merranvo, The Cool One

Anti-Noob Justice League, an ANJL of Mercy.

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