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DarkBASIC Discussion / Strangeness with DB "room" demo

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EddieRay
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Location: USA
Posted: 3rd Mar 2003 04:03
I'm trying to run the "room" demo on my AMD 900 with Radeon 8500 64MB AGP. There are 2 problems:

1) When I move the scorpion onto the spinning disk, the scorpion starts spinning all by himself.

2) The scorpion walks right through the ball.

After some playing around, I noticed that my Wingman Rumblepad was plugged in and that it was vibrating whenever I walked on the spinning disk with the scorpion (scared the life out of me actually when I heard the vibrating sound coming from behind my monitor). So, I quit the "room", and unplugged the Rumblepad, then started the game again... voila... game runs as expected!

Does anyone else see this problem? How do I solve it?

Thanks,

Ed
QuothTheRaven
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Location: United States
Posted: 3rd Mar 2003 05:45
dont use your wigman rumblepad...problem solved

Darken the skies, we are god
EddieRay
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Posted: 3rd Mar 2003 16:12
It seems that the "room" demo is supposed to be demonstrating the use of force feedback in DB games (in addition to cool graphics, translucency, etc.)... does this mean that FF doesn't really work very well in DB since it doesn't even work in a simple demo program?

Your answer isn't very helpful in solving the *actual* problem.

AGamer
23
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Posted: 3rd Mar 2003 19:43
What is exactky the point of that demo all you do is go around one room and try and open the gate when you run to it it closes

There's no game made for you except the one's made your self
The Darthster
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Posted: 3rd Mar 2003 19:56
It teaches you how to do character animation, collision, transparency effects, ball physics, position based scripting, player control, lights, force feedback... the list is endless! (Note - the list may not be endless)

Once I was but the learner,
now, I am the Master.
John H
Retired Moderator
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Location: Burlington, VT
Posted: 3rd Mar 2003 22:39
the list is endless! (Note - the list may not be endless)

Lol! Like those people talking at the end of the commericial!! LOL!!

RPGamer

Current - RPG: Eternal Destiny
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Dont ask those questions! Read the help files lazy!
Shadow Robert
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Location: Hertfordshire, England
Posted: 4th Mar 2003 21:23
The Scorpion is costantly moveing because it is setup to use a joystick/pad IF available, and also use Force Feedback ... the demo isn't bugged or broken in anyway.

The FFB works when you walk around to give you the impression of walking through water (and on my Gravis Aftershock is pretty good, especially if you dev your own effect), the fact it is spinning suggests to me that you're controller isn't calibrated properly (which is a bane of many Gravis and Logitech controllers)

i'd suggest you calibrate the controller fully (infact i'd suggest setting up the demo to use HID Controls rather than joystick and make your own calibration util) then try it again using the controller.

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Kangaroo2
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Location: United Kingdom
Posted: 4th Mar 2003 23:25
lol Ravens bang on there that was exactly what I was going to say. If the calibrations wrong it'll keep it moving, and if you use keys at the same time it'll muck up the collision detection. I have many gamepads, joysticks, flightsticks, wheels etc, many with force feedback, both in usb and 15 pin too (I specifically bought them to test compatibility and accuracy within DB and BDPro for my commercial products) and they all work perfectly, if calibrated and installed properly.

Coming Soon! Kangaroo2 Studio... wait and quiver with anticipation! lol
[email protected] - http://www.kangaroo2.com - If the apocalypse comes, email me
EddieRay
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Posted: 6th Mar 2003 08:53
So why does the scorpion only spin when it's on the disc, and even when FFB ("rumble") is disabled? The scorpion don't spin anywhere else in the room.

I can control the scorpion perfectly with the analog stick... no drifting or any weirdness... just no ball collision.

Besides, the joystick support in the room demo only responds to a least 70% movement of the stick in any direction...

Benjamin
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Location: France
Posted: 6th Mar 2003 15:37
Yeah the scorpion drifts with me, coz of my stupid analog stick.

xxxpetratxxx
B. R. W
kirk_2099
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Posted: 6th Mar 2003 15:41
I dont think this demo game is actually supposed to work, so I wouldn't bother wasting your time on it

EddieRay
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Posted: 6th Mar 2003 17:45
I believe the demo programs that DBS chooses are meant to provide "working" examples that are simple enough to disect. Kirk: The "room" demo encompasses many features of DB. If they don't work correctly, then it should be easy enough to figure out what's going wrong. After you write a huge program (actual game), it becomes more difficult to isolate the problem. I'm just trying to figure out what's going wrong and fix it, or at least be aware of it so I can avoid it.

xxxpetratxxx: Does the scorpion "drift" all the time?

Shadow Robert
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Posted: 7th Mar 2003 00:58
well i've tried this demo with a selection of 18 controllers/joysticks ... some with FFB, some without, some are even Console controllers using USB-HID attachments

i have no problems with any of them at all ... so my guess lies with your controller

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Benjamin
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Posted: 7th Mar 2003 04:02
'xxxpetratxxx: Does the scorpion "drift" all the time?'

no

xxxpetratxxx
B. R. W
Mike Inel
23
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Location: Sa upuan ko po...
Posted: 7th Mar 2003 09:07
Will someone place the code snippet of the "room.dba"? I still don't wanna use my DarkBASIC yet (30-day trial)...

.....
EddieRay
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Posted: 7th Mar 2003 19:06
Raven: You ever try a Wingman Rumblepad? I wonder why it works fine in my games... no strangeness at all. I guess I'll try to recalibrate it... not even sure if this thing even HAS a calibration screen in the Joysticks control panel.

I also have a Thrustmaster Grand Prix 2 racing wheel and a Logitech Wingman Extreme Digital 3D stick I can try (neither are FFB).

<rant mode on>
The driver for the Thrustmaster consistently gives me a blue screen whenever I muck around with the controller IDs. Grrrrr. The driver says "beta" in it's properties in DxDiag - I told Thrustmaster about this and never got a response.
</rant mode>

Hmmmm... now that I think about it, I have my Thrustmaster plugged into my game port. At the time of the tests, I also had the Rumblepad plugged in. I'm not sure, but I'd guess that the ID was set to one for the Rumblepad so that it would show up in games, but maybe not. I'm how DB chooses between joysticks, but if the Thrustmaster was ID 1, and the "room" demo is just using the "first" joystick, it the Rumblepad shouldn't have work for controlling the scorpion. So, I must've had the Rumblepad at ID 1... <ugh> brain melt <ouch> <ugh>

Ed

EddieRay
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Posted: 8th Mar 2003 06:12
Okay... I installed the Wingman Rumblepad 4.2 drivers and recalibrated. The "room" demo acts exactly the same...

Scorpion->Ball collision doesn't work.

Scorpion spins slowly counter-clockwise whenever it is positioned on the spinning disc on the floor.

The Rumblepad works perfectly for movement of the Scorpion without any drifting or strangeness except as noted above. FFB seems to work perfectly.

Any other suggestions?

Ed

Shadow Robert
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Posted: 9th Mar 2003 01:52
not really because i've never had this problem ... it just sounds like a calibration problem - but my Rumblepad works fine with it.

then again i'm using DirectX Drivers not the Logitech ones

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
EddieRay
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Location: USA
Posted: 9th Mar 2003 07:11
Hmmmm... DirectX 8.1 has drivers for the Rumblepad? Wow. Never woulda guessed that.

I got the "room" demo running in DBv1.13 Demo, and it has the same problems. I ran it in the DBPro demo and it has the same problem with the scorpion turning all by itself when I move onto the spinning disc. However, the ball collision seems to be working at least. The objects don't load correctly, so I had to comment out the walking file for the scorpion, and it says there's a missing limb in dome2.x... generally a bunch of errors that I had to "hack" just to get it to run. Wall collisions don't work. The graphics are messed up. The camera doesn't track the scorpion. Lotsa problems. But as far as I can tell, the ball collision actually works. FFB works the same as in DBLite/DBv1.13 demo.

How do I get my Wingman to just use the DirectX drivers - uninstall the Logitech ones? Maybe the Logitech drivers are the culprit? I guess I could try that...

Thanks,

Ed

Mike Inel
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Posted: 10th Mar 2003 07:41
I guess no one will place the code snippet of "room.dba"...

.....
EddieRay
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Posted: 10th Mar 2003 20:44
Just grab the DB demo... it comes witht he "room" demo source code...

Pricey
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Posted: 22nd Mar 2003 13:06
how are you meant to play that demo? when i go towards the door it just closes and makes me mad. (is it something to do with that weird ball) :-s

Shadow Robert
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Posted: 22nd Mar 2003 18:42
lmao... no the point in the demo is to show off what you can program.

i'm sure you could extended the demo if you wanted to so that you got the scorpion to go around a level and do little tasks

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?

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