Antidote:
OK, I've made it run in 800x600 windowed mode, so that should solve the problem for you. (Same filename, same link above).
klu 007:
When you have all your frames running across the bottom of the screen and it animates correctly, use Save Project. Then, simply click on 'Save Sprites As Animation Image'.
When you use Save Project, if the project was called 'Fred' it saves each frame as Fred001.bmp, Fred002.bmp, Fred003.bmp and so on, along with a Fred.Spr file.
When you use Save Sprites As Animation Image, it creates another image (also in the Fred project folder) called Fred.bmp which
should contain all the images on a grid.
This works fine for me on all the machines I've tested it on.
Anyone else not able to save properly?
Quote: "u using memblocks to edit the sprite in dbp or something? "
No, why do you ask?
TDK_Man