Seem to have their legs up to the waist in the ground.
Then when I get a bit closer - they suddenly transfer up onto the ground level and then suddenly start moving along their waypoints.
Is this normal?? (In FPSC, not real life)
It happens to me on almost all levels I build that have quite a bit of "free space" and are quite open.
If its a corridor style level - I dont have this problem.
In fact - the pace script (or any variations thereof) seems to do a few quirky things if applied to an character that can be seen from a distance and is in an open environment.
Does this sound like my level design could be at fault, or something to do with the AI distance from player / large view distance on the level?
Mabuggi
DAB Studios