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FPSC Classic Work In Progress / progress with weapons

Author
Message
n1h1l2000
18
Years of Service
User Offline
Joined: 14th Dec 2005
Location: Massachusetts, US
Posted: 22nd Dec 2005 03:18

Whew.... 2 days of fussing and I am starting to get the hang of the model importing process for this particular engine. All I can say is it ain't easy! (but then again there is always something difficult with middleware) Once you get a grasp over the file structure it's not so bad though so keep plugging... right now, my biggest concern seems to be my anim cycle, for some reason the gunspec. script doesn't seem to have total control of the frames being used in-game (it skips some or adds the next animation in the sequence onto the end of the one it's currently using IE.- the walk animation adds the attack animation onto the end where instead it should have looped). I am going to dig into this further....
if anyone has an idea,it would be most apreciated
thanks -J

- Strik3Comix -
www.strik3comix.com
Modermaus / Lily n' S!d Availiable NOW!
brummel
18
Years of Service
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Joined: 26th Nov 2005
Location: Sweden
Posted: 23rd Dec 2005 17:38
Cool but i think you should remove the stickers and i dont think melee combat is possible in this version. Really nice though.

You better were daipers when you play my games, because you´re gonna shit yourself when you play my games
=ChrisB=
18
Years of Service
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 23rd Dec 2005 18:21
Yea.. the stickers look gay.

Chris: Oh god it feels good to be outta the F**king shoos!
Sterling: I know! It feels good to be outta these cloths too!
Wheelgator is a ricist. What? I swear! He called me a n***r!
Airslide
19
Years of Service
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Joined: 18th Oct 2004
Location: California
Posted: 23rd Dec 2005 21:45
Melee combat is possible. Search the fourms for that sword or whatever cause it worked. It's basicly a gun with no flash and a REALLY low range (and no ammo).

Work Hard. Do Your Best. Share The Glory. Do It Again.
Les Horribres
18
Years of Service
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 24th Dec 2005 22:04
And I was the first to walk up to lee and laugh in his face concerning meele combat.
Cameras.
Other Stuff That I Forgot.

Merranvo, The Cool One

Anti-Noob Justice League, an ANJL of Mercy.
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 14th Mar 2006 21:05
The Keenblade works great for me and it is a melee weapon.

Not changing this sig until I get rich
Maeko
18
Years of Service
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Joined: 28th Jan 2006
Location: Your Mother
Posted: 14th Mar 2006 21:56
The huge picture in the corner of the HUD with the Keenblade annoys me though.
Opus Games
18
Years of Service
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Joined: 20th Feb 2006
Location:
Posted: 14th Mar 2006 23:17
Yes, having played Silver's Legend of Klinha (http://forum.thegamecreators.com/?m=forum_view&t=73058&b=25) it's nice to see some more work on melee weapons, I believe he too is working on an axe model.

Nice work!

Cheers, Rich.
Bloodeath 6 6 6
18
Years of Service
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 14th Mar 2006 23:22
Wow nice... but in the hud where you have the ammo...you should have it saying like "53 more hits till the axe breaks" or somthing like that to explain ammo

Nunticaelitusphobia---im scuurrred of the internet
3Demon Productions
18
Years of Service
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Joined: 14th Mar 2006
Location:
Posted: 14th Mar 2006 23:47
That's a really good idea Bloodeath.
small fish
18
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Joined: 3rd Mar 2006
Location: the Spectre Orbital Palace
Posted: 21st Mar 2006 12:56
chrisB I just what to say that anyone who uses the word gay as a insult looks a fool

Don't let my bad spelling fool you I no dimwit
DoomKing
18
Years of Service
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Joined: 19th Feb 2006
Location: The DoomKing-Lair
Posted: 22nd Mar 2006 01:53
Yeah, small fish! They look gay!

What you need to do, nihil, is take the keenblade that they spoke of (never used it myself), use the same no ammo, short range, etc. attributes, but use your model. Except for the stickers (and it seems to stick into the view a liitle bit too far for my taste), it's good!

Changing the connotation of "noob," one post at a time.
Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 23rd Mar 2006 06:54
Quote: "Yes, having played Silver's Legend of Klinha (http://forum.thegamecreators.com/?m=forum_view&t=73058&b=25) it's nice to see some more work on melee weapons, I believe he too is working on an axe model.

Nice work!

Cheers, Rich."


yep im trying to figure out how to let it work and make a nice texture...

until then i cant go further with it...(in secret i already got done 6 levels)

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)

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