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Work in Progress / Project galaxy mpfps

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The admiral
22
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Posted: 23rd Dec 2005 01:29
Project galaxy is my sci fi fist person shooter. The actuall engine is about 80% complete and allows large scale multiplayer combat. Players can choose from a variety of different battle armours or battle suits each one with different strengths and weaknesses. There are two races Humans and the orion an alien race. The campaign follows the story of a small squad(alpha squad) of individuals who are called to duty when their half their fleet dissapears into an unknown anomoly. Alpha squad consists of 6 members an rifle man,a sniper,a close quarters specialist, an heavy arms specialist, an transporter and an all around leader. The weapons still are being modelled and textured but the underlying engine allows me to easily plugin new weapons,armours,maps etc. We need a modeller to make one battle suit for us we will provide all the concept material and game design documents if your interested screens below...







Email me if you can help this project is nearly complete and all it needs is some polish in the form of good graphics.

The admiral
Uncle Sam
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Location: West Coast, USA
Posted: 23rd Dec 2005 01:58
What kind of graphics do you need?

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Uncle Sam
The admiral
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Posted: 23rd Dec 2005 02:35 Edited at: 23rd Dec 2005 02:36
I have a mate making all the scifi official guns what i need is one of the battle armour/character models like i said i will provide you with detailed concept art and the design documents if you are willing to help out. Those weapons you see arnt really the official ones there just place holders.

The admiral
Fneep
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Location: In my house
Posted: 23rd Dec 2005 02:39

Ooh, pretty.
What is with the big white blotch?

Uncle Sam
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Posted: 23rd Dec 2005 03:04
Quote: "...battle armour/character models..."


Sorry, I'm not sure what you mean. Could you please explain it more?

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Uncle Sam
The admiral
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Posted: 23rd Dec 2005 05:02
The white and blue blotches are a window and an energy barrier but I have yet to alpha mpa them. I need characters like the style seen in sun crusher pics attached.

The admiral

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Uncle Sam
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Posted: 23rd Dec 2005 05:44
Wow! THat'd be hard! I suppose they need to be animated?

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Uncle Sam
The admiral
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Posted: 23rd Dec 2005 05:52 Edited at: 23rd Dec 2005 07:52
Well they dont have to be of that high quality because I know those are high poly render models but that is the kind of style im looking at. People incased in cybernetic armour to supplement their combat. By the way I only need one character so I can stick it in and release a version of the engine for testing.

The admiral
Uncle Sam
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Posted: 23rd Dec 2005 08:45 Edited at: 23rd Dec 2005 08:45
I think I can try, except the only problem is that I use Anim8or and it doesn't seem to export textures or animations, so you may have to texture each limn with the right texture, and have someone else animate it. But I can make the model...or at least try.

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Uncle Sam
The admiral
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Posted: 23rd Dec 2005 10:37
Ok either email me or give me your msn and we can talk. If anyone else can help them please do offer. This project is very far along and I beleive it can become something great if given a bit of support.

The admiral
Uncle Sam
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Posted: 23rd Dec 2005 20:35
Ok.

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Uncle Sam
The admiral
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Posted: 25th Dec 2005 22:52 Edited at: 29th Dec 2005 08:47
Anyone??

The admiral

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The admiral
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Posted: 29th Dec 2005 08:47
Can you make this model?? image attached anyone please come on this is nearly complete you guys are always complaining that nothing gets finished this is your chance to actually help something become a reality.

The admiral
Kohaku
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Location: The not very United Kingdom
Posted: 29th Dec 2005 10:12
Bob has never looked so groovy.


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TKsFox
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Joined: 25th Nov 2005
Location: No no no - Its not the Cyberspace
Posted: 29th Dec 2005 10:45
In my opinion the textures make the games nice

do u know san andreas? - crapy gfx i think
but now have a look:

http://srt.grandtheftauto.fr/images/media/media010.jpg

Its a Re-Textured mod :: It replaces all textures of the game.
And instantly ur san an looks pretty gd - so should think about new textures too. Also the way of drawing them is important

(Sorry but the pic is a bit big - so i use a link)

It's me...
The admiral
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Posted: 30th Dec 2005 03:03
Ok but it shouldnt be about how good my graphics are I worked hard to put in a great deal of functionality and gameplay.

The admiral

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