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Work in Progress / Felony Rise (GTA style game)

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Opposing force
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Joined: 10th Aug 2005
Location: England
Posted: 24th Dec 2005 15:04 Edited at: 24th Dec 2005 15:05
Hi everybody i got DBpro a few days back and have since been re-programming my game. It is a Gta style game but is very basic for now. I will try to make it better and bring another better demo out in the future. Controls are in the download and heres a screen...

[img][/img]



http://www.ihud.com/file.php?file=241205/1135432801/Felony rise.zip


i have tried my best it is my first DBpro project anyway.
Opposing force
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Posted: 24th Dec 2005 15:07
i think there may be something wrong with the server. If you cant download just wait a bit and i'll fix the problem.
Opposing force
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Posted: 24th Dec 2005 15:19
ok

http://www.ihud.com/file.php?file=241205/1135433895/Felony rise.zip

is the correct link it should work now please try it out!
Sven B
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Location: Belgium
Posted: 24th Dec 2005 15:26
I tried it out. And it's great as a start!

Just a question though, if you shoot with the gun you in the back, it's like you drop something(Yellow)...
And sorry to say this, but I didn't understand a thing of what the guy said on the telephone... Probably just me. At least I understood the weapon dealer Let him rest in peace...

It's goin in the right way: driving, shooting ppl, weapons...
Lil Gaming Man
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Joined: 23rd Dec 2005
Location: Abbots Langley
Posted: 24th Dec 2005 15:28
Ok if you got it a while back, is the GTA 'clone' game have it where when you complete missions you unlock more ground. Do that Happen?

geez
gamerz rule!
Opposing force
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Posted: 24th Dec 2005 15:28 Edited at: 24th Dec 2005 15:29
Lol, the yellow things are meant to be shell casings. Thanks for the comments.
Lil Gaming Man
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Posted: 24th Dec 2005 15:31
Hey, if u are wondering, the link does work

geez
gamerz rule!
Freddy 007
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Posted: 24th Dec 2005 15:36
A very good start, but:

You can't turn when driving backwards
You have to walk into a car WHILE pressing Enter to really enter it
I can't hear what that guy in the phone is saying

Well, a long way to go, but it's a nice start.


I can't be fired... Slaves are SOLD!
Opposing force
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Posted: 24th Dec 2005 15:41
ok thanks for the comments
i know the guy on the phone is a bit hard to understand but thats because my friend who did the voice wasnt loud enough and i used software to change the pitch of the voice. Im working on better entering of vehicles my code is like this

if object collsion(car,player)=1 and returnkey()=1
playerincar=1
endif

i'll try and improve on it for the next demo
Opposing force
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Posted: 24th Dec 2005 15:45
gamer2386, that wasnt origanlly intended but good idea! i think i might make it so you unlock more ground after completing a mission
TKsFox
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Posted: 24th Dec 2005 15:45
Kewl - i like GTA very much - and i train in DBP a bit

I create a multiplayer mod for San Andreas and Vice City - i also modded maps and stuff. I will have a look at the zip when the dl is finsihed

Maybe there is a way to join the team if i like it? ^^

It's me...
Opposing force
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Posted: 24th Dec 2005 15:47
Sure TKsFox! evryone is welcome to join the team. What aspect in game making are you good at?
TKsFox
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Posted: 24th Dec 2005 15:52 Edited at: 24th Dec 2005 15:53
I learn C++ (1 and a half month) and DBP (2 weeks?) atm. But i m skilled in VB allready (8 years - lol i m 15)

I can do some easy models like buildings etc using ZModeler.

Mhh did i left something?

//edit:
Oh yeah i can do sum simple DX hooks in C++ allready

DL is at 50%

It's me...
Opposing force
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Posted: 24th Dec 2005 15:52
i like modding vice city to. I use this program called Moo Mapper
TKsFox
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Posted: 24th Dec 2005 15:55
Me too - KCows nice tool
Also its a advantage that i know sum famous modders: MSN list: Spooky,Jacob,DracoBlue,ASM,Jax,Sobeit, ... IRC: Squiddy,SteveM,Smithers/Luke, ...

But this is going to be offtopic - Got msn?

It's me...
Opposing force
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Posted: 24th Dec 2005 15:57
Hmmm, no id prefer not to add anyone from the internet to my MSN if thats ok.
Opposing force
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Posted: 24th Dec 2005 15:59
As a matter of interest how many people on these forums have made a GTA game with a playable demo?
Lil Gaming Man
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Posted: 24th Dec 2005 15:59
There is one problem. I can't get into a vehicle. How do I do that? I read your readme and it still don't work. Please help.

geez
gamerz rule!
TKsFox
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Posted: 24th Dec 2005 16:03 Edited at: 24th Dec 2005 16:07
No i dont think so - tested the demo - nice work

//edit: the game crashes when i hit a police car

And sorry for my bad english - but did u ment u got msn but not want to add inet guys? :s

It's me...
Opposing force
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Posted: 24th Dec 2005 16:06
Thanks alot!!! with a bit more time i could do better. The purpose of this demo was really just to show what i've done. I think nowadays a screenshot just isnt enough for people. It was Hell trying to get that demo uploaded!
Opposing force
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Posted: 24th Dec 2005 16:10
Anyone is welcome to help in the making of this game. Im not saying this as a team request just if anyone is interested in making a GTA game.
TKsFox
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Posted: 24th Dec 2005 16:13
B4 we get warned we really should contact using msn or go to a IRC Channel or W/E

BTW: I try to recode ur game with better tec atm

It's me...
Opposing force
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Posted: 24th Dec 2005 16:15 Edited at: 24th Dec 2005 16:17
whoa, somthing just happened. I just ran the exe on my computer and none of the textures loaded, leaving the buildings all blank! Hmmm, i'll need to fix that. Has this happened to nayone else or is it just me?
TKsFox
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Posted: 24th Dec 2005 16:43
Not yet

It's me...
Manticore Night
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Posted: 24th Dec 2005 16:58
Quote: "As a matter of interest how many people on these forums have made a GTA game with a playable demo? "
Well there was I world, and I remember this other one thatwas WAY darker than any GTA has everbeen. So, 2.

[center]It's amazing how much TV has raised us. (Bart Simpson)

He's back! With 20% less intelligence!
Opposing force
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Posted: 24th Dec 2005 18:38
Im working very hard at the moment to deliver a new demo with better car physics, shooting system, and better police AI. The next demo should be ready i hope, by the end of january 2006. At the moment i am spending like 6 hours a day working on it! So watch this thread for regular updates.
Opposing force
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Posted: 24th Dec 2005 18:42
gamer2386, at the moment entering a vehicle is a bit dodgy. You need to walk upto the vehicle and still pressing the up key you must then press enter. To get out of the vehicle that you're in press control. I hope this helps.
TKsFox
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Posted: 25th Dec 2005 11:34
About cars - use the y angle of player and create a lil sphere then put it at

RelPosX = sin(Player_y_angle) * 50
RelPosY = cos(Player_y_angle) * 50

then add the orig pos X and Y to the relative one - so the player has an sphere in front - if it contacts with an car let him enter

It's me...
Lil Gaming Man
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Posted: 25th Dec 2005 11:46
pro g r amer can i join you do it. i am a beginner but i am creating a game at the moment but i have just started it. i have one question as well. can i help you get felony rise done?

geez
gamerz rule!
Opposing force
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Posted: 25th Dec 2005 14:10
sure gamer2386. Anybody is more than welcome to join.
TKsFox
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Posted: 25th Dec 2005 16:48
Whats about my suggestion ? Will u use that way? - btw - i just added sum nice parts to my "Felony Rise" code

I will send u when its done

It's me...
Opposing force
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Posted: 25th Dec 2005 18:21 Edited at: 25th Dec 2005 18:38
Ok thanks i've stopped programming this game for a bit now, i got FPS creator today and i'm trying it out, but i'll soon be back onto this game. Oh and Happy Christmas.
Opposing force
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Posted: 25th Dec 2005 18:42
How many people have downloaded my game demo? if you've downloaded it could you please post comments on this thread.
Lil Gaming Man
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Posted: 26th Dec 2005 15:32
i have downloaded it and i must say, it is a GTA Clone like you say but the 'how to get into a car' still needs polishing. Beacuse creating a GTA Clone is big and a very good idea but when you go backwards it looks a bit funny. If you agree with me that's ok but it is the BEST and I mean the BEST GTA clone I have ever played, ever. oh and thanks for letting me help you. I have an idea to make Felony Rise seem like GTA: A Mission System that when you complete one, You unlock more ground in the game area. Think That is a good idea? If you do, thanks. Oh, and can you tell, me if you want me to help you code it even though i am quite rubbish at coding (Got DBPro on Xmas Eve) I can be of use with coding right or do you wanna do that?

geez
gamerz rule!
Xenocythe
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Posted: 27th Dec 2005 02:26
I didn't download it, but a complete GTA clone would be boring. Make it different than GTA, but the same style. It would be stupid if it was the same exact thing. Good work though. Is this DBPro that your making it in?
TKsFox
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Posted: 27th Dec 2005 09:16
I can create a SCM like command menu when u do the basics rite - like assigning id's to cars n stuff

I did some stuff too - but i allready started my own project now cuz u said u will mess around with the FPSC - which is ok to me

So simply contact me if u need a programmer, tester, w/e - or a guy who is speaking crapy english ^^

cya

It's me...
zzz
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Posted: 27th Dec 2005 12:05
Quote: "whoa, somthing just happened. I just ran the exe on my computer and none of the textures loaded, leaving the buildings all blank! Hmmm, i'll need to fix that. Has this happened to nayone else or is it just me? "


Yup, it happens for me all the time! I just ignore it and recompile, and then it works!

Opposing force
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Posted: 27th Dec 2005 17:45
Right, answer time...

gamer2386: at the moment to get into a vehicle you have to walk upto it and without letting go of the upkey you press enter to go in. To get out of a vehicle you've just entered you must press control.

P.S yes i think your idea is good about unlocking new ground after completing missions, keep the ideas coming in


Xenocythe: I know Originality is important for a good game but i dont intend for it to be directly a GTA clone. It's going to be that style; missions, stealing cars, shooting, police which other games like True Crime, Driver and the getaway share. So this game is intended to be like that.

P.S yes, i did make it in Dark Basic Professional and its my first project as well with DBPro


TKsFox: Sounds good, but dont drop out of your projects on my account when you have time to spare then i would be more than pleased to have you workng as a programmer.


zzz: Yeah i found that the case also, why it happens is a mystery to me.
data 98junkiee
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Posted: 27th Dec 2005 18:59
thsi game looks god

Assistance
To help you understand what each element means ;¬)
Opposing force
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Posted: 28th Dec 2005 22:42
thanks
Big Man
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Posted: 28th Dec 2005 22:42
any more screenies?

BM

Our aim is to keep the loo's clean, your aim can help.
Opposing force
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Posted: 28th Dec 2005 22:48 Edited at: 28th Dec 2005 22:53
sure

[img][/img]

[img]

[/img]

have you considered downloading the demo?
Big Man
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Posted: 28th Dec 2005 22:55
I cant at the moment cause I'm using my dads computer and he hates stuff like this being downloaded unless the site is totally secure and the internet on my computer is down at the moment.

BM

Our aim is to keep the loo's clean, your aim can help.
Opposing force
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Posted: 28th Dec 2005 22:56
i understand no probs
Opposing force
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Posted: 28th Dec 2005 23:01
At the moment every body im using Dark Matter models which in the future will be replaced by my own.
Bizar Guy
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Posted: 28th Dec 2005 23:05
I like the addition of the radio.
Cars could use some collision though... work on that next.

Opposing force
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Posted: 28th Dec 2005 23:10
yeah the radio was done by a friend along with his awfull guitar playing i thought as a GTA style game it should have a radio station, for the next demo i shall improve on it (with better music) the reason why car collision is bad is because i set the collision off all the cars once your in a car to avoid accidently pressing enter when you come into contact with another car and thus having 2 cars driven at the same time. This will be improved on of course.
Opposing force
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Posted: 28th Dec 2005 23:13
im really pleased that i have stuck to doing this project because in the past projects only lasted for 2 days before i started another and left the other project forgotten. Im now commited into finishing this project before starting a new one.
TKsFox
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Posted: 29th Dec 2005 10:35 Edited at: 29th Dec 2005 10:37
I think i m some "kinda back" - i really think we should have a im service or irc chat to swap data and ideas

also we should recode it - i developed sum nice stuff allready:



//Edit

forgot the car loader :$
its crapy - so we should do onfoot part first - then move to the car part...

It's me...
Opposing force
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Posted: 29th Dec 2005 16:46
Right, ok your code looks good so i'll take your advice about doing the on foot first. Maybe you can specialise in doing the on foot lot (since my demo of shooting was awful) and i can do the car physics and stuff.

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