Yep, you heard me, this is a Non-Playable demo here! So have FUN!!!
This Map runs on a
1.8 GHz AMD Septon, with a 128 MB ATI Radeon Xpress, on 512 MB of RAM.
5-7 min load (on above specs)
15-20 min compile (on above specs)
25-32 FPS (on above specs) (exclude lobby and towers)
Enemy location are already decided. And I am going to be working on their scripts... However, in the prelim loading of the enemys I got a STUPID error (guess what it was) and now can't compile with enemys. Thank GOD I was smart enough NOT to save as the same name
2 snipers in each tower, and 1 Uzi Gaurd at the other floors.
2 Colt (to be changed) Gaurds in both courtyards (for lack of better term)
and 1 Uzi Gaurd in both courtyards.
1 Colt Gaurd at the desk in the lobby (specail script)
2 Colt Gaurds in the Main Hall (well, I didn't have room (nor FPS) to make it much bigger, but that area ahead will go somewhere... still building it.
1 invisible enemy who controls the Turret (both of them)
And Sniper at the top of the thing (inside lobby and main hall)
And 4 snipers at the other balcony (2 at the windows facing out, 2 inside)
Lower levels are more speratic, and I will try to develope a script to make it so, For the people down there will be more like employees, with weapons... (Kinda a strange mix) and I want to move them around, like they are busy. You know.
Actually what I want here is two things, first off, how well does this map run (I KNOW That the bloody lobby is screwed up) and any thing you can think of that this map needs, I want sudjestions, I have tryed to get things to run smoothly, look good, and have plenty of realistic physics objects (but I HATE having those soda machines with physics).
Currently I am going though HELL with light mapping (in the lower levels [work areas] I May need to split the lights into 2 or 3 to keep the rooms from being so bright, yet still covering areas). (It is either too Bright, and looks too UNshadowy, or too shadowy and doesn't look good because shadows aren't black.)
Although I did some voicing, I did not incorperate it yet, mainly because I feel like I sound pathetically. Wait, I DO sound pathetic.
The voice commands tell you a few things that you need in order to run though the game, but as of the moment, only 1 pertains. The doors on the left end of the hallway are to be blown up with the barrels in the right end of the hallway.
There is a key under all those boxes in the right office area.
And the objective was to destroy the generators which would turn off a security device and open a door that does not exist at the moment.
FPSC Physics causes the control switchs to fall though the floor, and that pisses me off. What is WITH this physics engine. If you turn it off it screws things up... Ugg... Soo much to fix... So much to do.
Credits (BS, for a "Couple Models")
Noldor, Soda Machien, News Paper Decal, Paper Decal.
Lee, For at least having decent frame rates.
Merranvo, for making scripts.
Merranvo, for Editing segments.
Merranvo, for compiling the thing a hundred times.
Merranvo, for the GD Light Mapping.
Merranvo, The Cool One
Anti-Noob Justice League, an ANJL of Mercy.