I spent my free time creating this little tech demo. It's partly inspired by the Earth in Civilization 4, for that's what made me want to make it. The design of the program is inspired by the samples in the DirectX SDK.
So here's a screenshot to feast your eyes on.
DBP Features applied:
- Custom Sprite GUI system
- Bump mapping
- Shadow shading
- Wireframe mode
- Alphablending
- Transparency
- 2 light sources + ambient lighting cycles
- Faked Progressive Mesh
Expected Release Date is New Years Day.
Should be a pretty good benchmark for most systems here. Might also take some time to make some new skins for other planets, add particles, and add moons.
A book? I hate book. Book is stupid.
(Formerly Yellow)