I'm making a monster RPG game in a 800x600 resolution, with 32x32 sized images. This resolution need a lot of images to make a screen not too plain. +/- 1500 with floor, trees, buildings.
Characters animation need 16 images or 32, they are cut by "members" : head, hair, body, hands, foot, pant. There'll be 20 (or more) images per members : 32*6*20, but i paste it in a bitmap, cut it and images number fall...
I use everywhere images, i can't describe all.
If i don't put the source like that, it's because i don't know how to do it! I'm new here -_- .
The code :
` unlimited fps to see the difference between normal/bad fps
sync on
sync rate 0
` create an empty bitmap and get an image
create bitmap 1,256,3200
get image 50000,224,3168,256,3200
` cut the bitmap and get images
for ty=0 to 3168 step 32
for tx=0 to 224 step 32
inc image
get image image,tx,ty,tx+32,ty+32,1
next tx
next ty
delete bitmap 1
do
` fill the screen with only one image
for ty=0 to 568 step 32
for tx=0 to 768 step 32
paste image 50000,tx,ty
next tx
next ty
ink rgb(255,255,255),0
text 0,0,str$(screen fps())
sync
loop
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