Oop, sorry about that.
Here is what my code was:
function handleFall(plyr,obj)
rem get the current y position of player
py# = object position y(obj)
rem if the player is in the air...
if grounded(plyr) = 0
rem speed up their falling
yadd#(plyr) = yadd#(plyr)+gravity#(0)
rem move the object accordingly
py# = py#-yadd#(plyr)
rem see if they are below ground, if so, ground them, yadd = 0, etc.
if py# < ground#(0) then grounded(plyr)=1: py# = ground#(0): yadd#(plyr) = 0.0
endif
position object obj, object position x(obj), py#, object position z(obj)
endfunction
Actually, though, I was able to get around it, but thanks all for responding to my question.