Quote: "this looks absolutely amazing. i would press you for the demo, but i dont want you to rush it "
Yeh, the demo needs a bit more time to bake in the oven before I can serve it. Right now it could still give you food poisoning.
@Mattman, as I said in the e-mail I sent you, that is awesome!!!! It would work well as a theme song, although in does need to be mp3, and it's a bit too much Mario at the moment. When I release the first demo, play around with it until you get a good feel for the game, and then adjust the song as you see fit. It's much too early for any music but the theme song, though, so I don't need anymore music at the moment. Not until I've got finalized graphics and the looks of levels.
Well, I guess I should say why I called this Old School. Although the game doesn't use retro graphics, the gameplay in finely tuned in the way that is only seen in the old side scrollers. Mind you, not the VERY old ones (when they were made out of peoples basements), just back before 3d platforming started. I've basically tried to go back to formula and do things differently (only with better technology under the hood). Rather that trying to do something completely new and unrecognizable, I'm taking a different approach to platforming strait from the roots. I hope to later make other Kregs adventures, slowly improving this new formula, even bringing it into the realm of 3d and possibly to the next generation (not sure what this means quite yet).
I can't exactly point out at the moment how Old School is so original in a retro way
, and I'm not sure if people will even realize it in this first game. It feels fresh though. It's not just a re-hash of what's already there, or even an improvement on it. It's a different take on the beginning (at least I THINK it is).
I'm not sure if I explained that right, but this game is old school. It starts at the roots.
Update! I've added missile launchers! They launch missiles at you, and some missiles take one health and others two. The graphics for the missiles and the launcher are NOT final, and I may even replace them before the first demo.
Edit: Yay, another mention in the Newsletter!!!!