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Work in Progress / Tyrannt RPG Engine Toolkit will now generate monsters (Demo Avail)

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Message
jasuk70
21
Years of Service
User Offline
Joined: 3rd Dec 2002
Location: Hemel Hempstead
Posted: 29th Dec 2005 00:37
I have now written the Monster Generator inside the Toolkit. You can switch between the monster and item generators by clicking on their tabs at the top. The look is shown below:



Again if anyone finds any problems with the demo please report so I can fix the problems. Also if anyone is unsure how to use it, then just ask.

Click here To download the latest version of the toolkit. (Or it should be attached to this post)

Jas

----
"What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!"

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jasuk70
21
Years of Service
User Offline
Joined: 3rd Dec 2002
Location: Hemel Hempstead
Posted: 29th Dec 2005 14:18
I'm now working on the inventory system in the Main engine to make use of the new item generator items. And will then start working on implementing the new monsters into a re-worked Combat system. (Still 2d tile based, but a better way of showing the progress of the battle hopefully)

----
"What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!"
new programmer
18
Years of Service
User Offline
Joined: 20th Dec 2005
Location: right behind you.
Posted: 1st Jan 2006 18:19 Edited at: 1st Jan 2006 18:20
darn! mine's no good compared to yours...
darn!

man, what does it export to?
mine: X,ASC,UGO,lwo maybe,and whatever milkshape is.

EDIT: oops. misread it, thot it was a model generator.

Mattman
21
Years of Service
User Offline
Joined: 5th Jun 2003
Location: East Lansing
Posted: 2nd Jan 2006 06:08
Quote: "mine: X,ASC,UGO,lwo maybe,and whatever milkshape is."


You can export to it, yet you have no clue as to what it is? Hmm...


Down with GTA! Let's have Mario Ground Pound 'em!

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