Quote: "Can this be done?
when the player gets hurt then blur and slow motion happens for some time.."
Yes.
It can be done in several different ways.
That's why any explanation of this is surely to cause opinionated discussions or a heated debate.
I want to avoid the latter, actually both.
Quote: "im pretty sure this can be done via huds and decals "
I'm sure it can be done that way too.
Quote: "some1 tel me how to do this..."
Here's how I would do it.
I would make a custom
fpi script using multiple
huds and a single
sound clip.
Using a
timer, I would rotate through the huds for a comic book style, strobe light, low frame animation.
All while the sound clip is playing.
Actually, I would probably never make a script like this myself.
I don't want to take more hits while this thing is playing.
Whatever you can imagine, you can animate. --- Walt Disney
All too easy. --- Darth Vader
Just do it! --- Nike