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2D All the way! / Why 2D ?

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andre
20
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Joined: 19th Dec 2005
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Posted: 30th Dec 2005 23:25
Why would you have the software to creat 3D games and make a 2D one.
just use Game maker or rpg maker 2k3 or (xp)

DARK_VIRUS
Trisoft
-------------------------------------------------------------------if you worry you die and if you dont worry you die. f#%k worry
Tapewormz
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Location: Winnipeg, Mantoba, Canada
Posted: 31st Dec 2005 05:02 Edited at: 31st Dec 2005 05:03
Because the software doesn't limit you to just 3D. That's enough reason. And besides, there's alot of things that can be done in 2D that are excellent and fun and don't require alot of 3rd party software to do it.

Also, it's a programming language...Not a game maker. There's a difference...

Grog Grueslayer
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Playing: Green Hell
Posted: 31st Dec 2005 06:57
And don't forget... it takes 2D textures to make 3D objects look good.


BenDstraw
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Location: Arizona
Posted: 31st Dec 2005 09:56
I think he was talking about haveing 3d software why would we have 2d games when we could use gamemaker to make 2d games.

God modelled man in his own reference image.
Pincho Paxton
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Posted: 31st Dec 2005 13:44
Some games are more playable in 2D than they are in 3D. Pacman is better in 2D than 3D. Plus you have unlimited detail in 2D. 3D is limited to polygons, but 2D can have details like realistic hair, and flowing fabrics. 2D games have a retro feel, and 2D games have their own cult following. 3D games also use a lot of 2D artwork such as loading screens, and menus. Like somebody said, the textures are 2D anyway.

Zergei
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Joined: 9th Feb 2005
Location: Everywhere
Posted: 31st Dec 2005 14:38
I've seen game maker, and i've worked with rpgmaker for about 2 years, when i started programing. Those 2 programs are way to limited to what one wants to do. Try making some Megaman or Diablo type game, pretty hard, and even if you somehow make it loot like, details are lost.
Tifu
21
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Joined: 13th Sep 2004
Location: Scotland
Posted: 31st Dec 2005 15:38 Edited at: 31st Dec 2005 15:38
RPGmaker is hardly comparable =/ all it makes is RPG's and even then, you're limited by it's game engine.

Why learn a whole new language when we already know Darkbasic and it has the capabilities to do great 2D stuff? Seems a waste of time
Why does it offend thee anyway

Dodic
20
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Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 31st Dec 2005 15:50
Well it`s all true , dark basic is a programming language , and at least you practice programming while making games in it , and if you make games in gm and so... then you just slowely loose your programming skills(if you have any..)

Tapewormz
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Location: Winnipeg, Mantoba, Canada
Posted: 31st Dec 2005 15:55
rpgmaker is kinda cool, although I can't figure out their map maker...It keeps deleting tiles I plot...bizarre

andre
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Posted: 31st Dec 2005 19:31
what i am saying is its a wast of software to use DBP and make 2D games (just use game maker)

DARK_VIRUS
Trisoft
-------------------------------------------------------------------if you worry you die and if you dont worry you die. f#%k worry
Tifu
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Location: Scotland
Posted: 31st Dec 2005 21:09 Edited at: 31st Dec 2005 21:13
Your logic is insane. They are two completely different programming languages. I could not have made Katey's Quest in Game Maker - mainly due to the fact i'd have to learn a whole new language EGAD - but also, game maker will not have the same commands, same features etc... as DarkBasic does.
Darkbasic has lots of 2D commands and such. Tis excellent for making 2D games, especially if you need the occasional 3D subgame or such.

I don't see how it's a waste, or for that matter what it matters to you. If we buy DBpro we're free to make whatever we like with it, we could make Text Adventure Games - so long as we're having fun

Grog Grueslayer
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Playing: Green Hell
Posted: 31st Dec 2005 22:42
Quote: "what i am saying is its a wast of software to use DBP and make 2D games (just use game maker) "


So newbies that just start programming should skip all the 2D stuff like "print" and go directly to 3D objects? 2D needs to be there so we can program what we want. We can mix 2D and 3D objects or no 3D objects at all. Not everybody wants to make a 3D game with Darkbasic.

Ultimately though all 3D objects in any language are 2D... they are optical illusions... they just appear 3D to our eyes.


andre
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Posted: 1st Jan 2006 15:59
ok ok i see wat you are saying

DARK_VIRUS
Trisoft
-------------------------------------------------------------------if you worry you die and if you dont worry you die. f#%k worry
Flashing Blade
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Location: United Kingdom
Posted: 5th Jan 2006 12:42
This be a 3D game, but with 2D sprites for backdrop:






The word "Gullible" cannot be found in any English Dictionary.
Van B
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Location: Sunnyvale
Posted: 5th Jan 2006 13:54
DX has made making 2D games a very different sport.

I mean, traditionally you'd have to worry about so much more, like scrolling the screen, zdepth - and you'd be stuck with a very limited 2D engine that might not even support alpha. These days, using a 3D engine for your 2D game means you have the benefits, like nice transparencies, AA, particles, rotation - all the stuff that is really difficult in 2D is par the course in 3D engines.

Darkbasic makes making psuedo2D games fun, it is quite easy to knock up a game engine, especially when you can cheat and use a matrix for your level, you can have a retro style tile engine up and running in an evening. I think it's important to know all the techniques, because 2D coding is quite straightforward and predictable - it's not so much something that you need to practice, especially in DB. I mean, load an image and paste it - it's not rocket science, really the tricky parts involving true 2D are GUI's, and they're a logical problem more than anything, like organising and using them effectively is far more complicated than putting them on the screen. The thing is that it's all important learning, if your level editor for your new game is painful to use, then you won't want to use it - spending time on a good set of GUI functions keeps editor development speedy and fun.


Van-B

Put away, those fiery biscuits!

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